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Su Han Park

dblp:319/4044 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
cybersickness
0.612022
Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality · CHI 2022
Virtual and augmented reality › spatial perception › self-motion perception
vection
0.612022
Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality · CHI 2022
Interaction techniques and input › spatial interaction › navigation
virtual reality navigation
0.212022
Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality · CHI 2022

Methods — techniques the papers use, named apart from their topics

real-time visualization · 1.1optical flow · 1.1
YearPublicationVenuePosition
2022 Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality
abstract
Simulator sickness has been one of the major obstacles toward making virtual reality (VR) widely accepted and used. For example, virtual navigation produces vection, which is the illusion of self-motion as one perceives bodily motion despite no movement actually occurs. This, in turn, causes a sensory conflict between visual and actual (or vestibular) motion and sickness. In this study, we explore a method to reduce simulator sickness by visually mixing the optical flow patterns that are in the reverse direction of the virtual visual motion. As visual motion is mainly detected and perceived by the optical flow, artificial mixing in the reverse flow is hypothesized to induce a cancellation effect, thereby reducing the degree of the conflict with the vestibular sense and sickness. To validate our hypothesis, we developed a real-time algorithm to visualize the reverse optical flow and conducted experiments by comparing the before and after sickness levels in seven virtual navigation conditions. The experimental results confirmed the proposed method was effective for reducing the simulator sickness in a statistically significant manner. However, no dependency to the motion type or degrees of freedom were found. Significant distraction and negative influence to the sense of presence and immersion were observed only when the the artificially added reverse optical flow patterns were rather visually marked with high contrast to the background content.
Su Han Park, Gerard Jounghyun Kim
CHI1