Demo Data from SIGIR 2026 / reviewers in the wild / expert
Armi Behzad
dblp:319/4935
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0001-7083-4383ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 87% Ubiquitous computing and smart environments · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › speculative design
co-speculation |
0.6 | 1 | 2022 | Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl · ACM Trans. Comput. Hum. Interact. 2022 |
Design research and methods › speculative design
material speculation |
0.6 | 1 | 2022 | Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl · ACM Trans. Comput. Hum. Interact. 2022 |
Methods — techniques the papers use, named apart from their topics
polylogues · 0.6multi-year co-speculation · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Turner Boxes and Bees: From Ambivalence to DiffractionabstractThis paper is a Research through Design (RtD) investigation that deeply reflects on our ambivalence with three design choices we made while designing in a multispecies context. The ongoing RtD project, called Turner Boxes, aims to design a technological network to interact with wild bees in an urban environment. The design choices negotiate challenges we encountered, including the potential effects of electromagnetic fields (EMF) on bee ecologies; sucrose feeding as an established human-bee interaction; and the question of human intervention when designing in relation to other species. We analyze our negotiations of these challenges along with the practices of beekeepers and ecologists who were part of our investigation, to realize that ambivalence is a characteristic and a resource in multispecies designing. We extend this analysis through feminist epistemologies to articulate a position of diffraction, a standpoint from which to design in multispecies worlds in which interdependencies and differences are critical. Ron Wakkary, Doenja Oogjes, Armi Behzad |
Conference on Designing Interactive Systems | 4 |
| 2022 | Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting BowlabstractThis article investigates new relations with things that are expansive and inclusive of the pluralities and differences within our entanglements with technologies. We do this by extending our commitments to the methodological approaches of material speculation and co-speculation that led us to engage in multi-year conversations between ourselves as design researchers, philosophers, and a counterfactual artifact we designed, known as a Tilting Bowl. The philosophers lived with the Tilting Bowl during this period. We call these conversations, polylogues, of which the aim is to co-speculate on a range of new possible relations by which to consider living with technological things. The contributions of our article are two-fold. Firstly, through our polylogues, we offer descriptions of three relations with things. These include (1) non-anthropocentric care: care that is non-anthropocentric and existential; (2) non-presumptive relations: not-knowing in relating to and engaging with things; and (3) ideologized relations: ideologies that frame relations with technologies. Secondly, the article elaborates and critically reflects on co-speculation as a method for relational and situated knowing that can be of benefit to HCI researchers. Ron Wakkary, Doenja Oogjes, Armi Behzad |
ACM Trans. Comput. Hum. Interact. | 3 |