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Jingwang Ling

dblp:319/8035 · DBLP profile ↗
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8ranked-venue papers
3as first author
8since 2021 · last 2026
0000-0001-8746-8578ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 8 since 2021Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Rendering · 41% Geometric modeling and processing · 36% Computer animation and physical simulation · 23%
Artificial intelligence
3 papers
3D vision · 62% Generative modeling · 38%

Topics — the 20 heaviest of 20, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
1.922026
2DGH: 2D Gaussian-Hermite Splatting for High-Quality Rendering and Better Geometry Features · IEEE Trans. Vis. Comput. Graph. 2026
Teeth Reconstruction and Performance Capture Using a Phone Camera · ICCV 2025
Rendering
differentiable rendering
1.012026
Sample Matching for Joint Extinction Gradient Estimation in Differentiable Volume Rendering · ACM Trans. Graph. 2026
Rendering
gaussian splatting
1.012026
2DGH: 2D Gaussian-Hermite Splatting for High-Quality Rendering and Better Geometry Features · IEEE Trans. Vis. Comput. Graph. 2026
Geometric modeling and processing › 3d reconstruction
geometry reconstruction
1.012026
2DGH: 2D Gaussian-Hermite Splatting for High-Quality Rendering and Better Geometry Features · IEEE Trans. Vis. Comput. Graph. 2026
Rendering › differentiable rendering
gradient estimation
1.012026
Sample Matching for Joint Extinction Gradient Estimation in Differentiable Volume Rendering · ACM Trans. Graph. 2026
Rendering
novel view synthesis
1.012026
2DGH: 2D Gaussian-Hermite Splatting for High-Quality Rendering and Better Geometry Features · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
volume rendering
1.012026
Sample Matching for Joint Extinction Gradient Estimation in Differentiable Volume Rendering · ACM Trans. Graph. 2026
Computer animation and physical simulation › performance capture
facial performance capture
0.912025
Teeth Reconstruction and Performance Capture Using a Phone Camera · ICCV 2025
Computer animation and physical simulation
performance capture
0.912025
Teeth Reconstruction and Performance Capture Using a Phone Camera · ICCV 2025
Computer animation and physical simulation › facial animation
blendshape generation
0.812024
High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering · ECCV (70) 2024
Computer animation and physical simulation
facial animation
0.722022
Emotion-Preserving Blendshape Update With Real-Time Face Tracking · IEEE Trans. Vis. Comput. Graph. 2022
Structure-Aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation · ECCV (3) 2022
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.712023
ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision · CVPR 2023
Machine learning › Generative modeling
variational autoencoder
0.712023
Semantically Disentangled Variational Autoencoder for Modeling 3D Facial Details · IEEE Trans. Vis. Comput. Graph. 2023
Geometric modeling and processing
3d face modeling
0.712023
Semantically Disentangled Variational Autoencoder for Modeling 3D Facial Details · IEEE Trans. Vis. Comput. Graph. 2023
Rendering
neural radiance fields
0.712023
ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision · CVPR 2023
Geometric modeling and processing › 3d face modeling
parametric face model
0.712023
Semantically Disentangled Variational Autoencoder for Modeling 3D Facial Details · IEEE Trans. Vis. Comput. Graph. 2023
Geometric modeling and processing
3d morphable model
0.612022
Structure-Aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation · ECCV (3) 2022
Computer vision › 3D vision › inverse rendering
neural inverse rendering
0.212024
High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering · ECCV (70) 2024
Computer vision › 3D vision › 3d shape reconstruction › shape from x
shape from shadow
0.212023
ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision · CVPR 2023
Geometric modeling and processing › 3d reconstruction › 3d human reconstruction
3d face reconstruction
0.212023
Semantically Disentangled Variational Autoencoder for Modeling 3D Facial Details · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

neural radiance field · 2.8signed distance function · 1.3deep neural network · 1.3adversarial training · 1.3sample matching · 1.0quantum physics inspiration · 1.0monte carlo estimation · 1.0gaussian-hermite kernel · 1.0differential path integrals · 1.0phone camera capture · 0.9
YearPublicationVenuePosition
2026 Sample Matching for Joint Extinction Gradient Estimation in Differentiable Volume Rendering
abstract
Differentiable volume rendering enables gradient-based optimization of volumetric scenes, but unbiased estimators suffer from high gradient variance. We observe that the extinction gradients split into two components on structurally different integration domains: a scattering term evaluated at a single path vertex, and a transmittance term integrated along the ray segment. Because the domains are mismatched, existing estimators sample the two components at different locations, leaving the negative correlation between their opposite-signed contributions unexploited. We expose this overlooked correlation and exploit it through a principle we call sample matching : evaluate both components at shared sample locations. To enable this, we derive the first reformulation of the differential path integral that couples the two contributions within a single integrand, yielding an unbiased Monte Carlo estimator that ties them together by construction. For efficiency, the estimator reuses partially sampled light paths and amortizes in-scattering cost by evaluating gradients at multiple probe points per segment. On voxel-grid reconstruction, our estimator reduces gradient variance by up to 80% over differential ratio tracking (DRT), yielding faster convergence and higher reconstruction quality.
Ruihan Yu, Jingwang Ling, Feng Xu 0005
ACM Trans. Graph.3
2026 2DGH: 2D Gaussian-Hermite Splatting for High-Quality Rendering and Better Geometry Features
abstract
2D Gaussian Splatting has recently emerged as a significant method in 3D reconstruction, enabling novel view synthesis and geometry reconstruction simultaneously. While the well-known Gaussian kernel is broadly used, its lack of anisotropy and deformation ability leads to dim and vague edges at object silhouettes, limiting the reconstruction quality of current Gaussian splatting methods. To enhance the representation power, we draw inspiration from quantum physics and propose to use the Gaussian-Hermite kernel as the new primitive in Gaussian splatting. The new kernel takes a unified mathematical form and extends the Gaussian function, which serves as the zero-rank special case in the updated general formulation. Our experiments demonstrate that the proposed Gaussian-Hermite kernel achieves improved performance over traditional Gaussian Splatting kernels on both geometry reconstruction and novel-view synthesis tasks. Specifically, on the DTU dataset, our method yields more accurate geometry reconstruction, while on datasets such as MipNeRF360 and our customized Detail dataset, it achieves better results in novel-view synthesis. These results highlight the potential of the Gaussian-Hermite kernel for high-quality 3D reconstruction and rendering.
Ruihan Yu, Jingwang Ling, Feng Xu 0005
IEEE Trans. Vis. Comput. Graph.3
2025 Teeth Reconstruction and Performance Capture Using a Phone Camera
Weixi Zheng, Jingwang Ling, Zhibo Wang 0003, Feng Xu 0005
ICCV2
2024 High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering
Xin Ming, Jingwang Ling, Feng Xu 0005
ECCV (70)3
2023 ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision
abstract
By supervising camera rays between a scene and multi-view image planes, NeRF reconstructs a neural scene representation for the task of novel view synthesis. On the other hand, shadow rays between the light source and the scene have yet to be considered. Therefore, we propose a novel shadow ray supervision scheme that optimizes both the samples along the ray and the ray location. By supervising shadow rays, we successfully reconstruct a neural SDF of the scene from single-view images under multiple lighting conditions. Given single-view binary shadows, we train a neural network to reconstruct a complete scene not limited by the camera's line of sight. By further modeling the correlation between the image colors and the shadow rays, our technique can also be effectively extended to RGB inputs. We compare our method with previous works on challenging tasks of shape reconstruction from single-view binary shadow or RGB images and observe significant improvements. The code and data are available at https://github.com/gerwang/ShadowNeuS.
Jingwang Ling, Zhibo Wang 0003, Feng Xu 0005
CVPR1
2023 Semantically Disentangled Variational Autoencoder for Modeling 3D Facial Details
abstract
Parametric face models, such as morphable and blendshape models, have shown great potential in face representation, reconstruction, and animation. However, all these models focus on large-scale facial geometry. Facial details such as wrinkles are not parameterized in these models, impeding accuracy and realism. In this article, we propose a method to learn a Semantically Disentangled Variational Autoencoder (SDVAE) to parameterize facial details and support independent detail manipulation as an extension of an off-the-shelf large-scale face model. Our method utilizes the non-linear capability of Deep Neural Networks for detail modeling, achieving better accuracy and greater representation power compared with linear models. In order to disentangle the semantic factors of identity, expression and age, we propose to eliminate the correlation between different factors in an adversarial manner. Therefore, wrinkle-level details of various identities, expressions, and ages can be generated and independently controlled by changing latent vectors of our SDVAE. We further leverage our model to reconstruct 3D faces via fitting to facial scans and images. Benefiting from our parametric model, we achieve accurate and robust reconstruction, and the reconstructed details can be easily animated and manipulated. We evaluate our method on practical applications, including scan fitting, image fitting, video tracking, model manipulation, and expression and age animation. Extensive experiments demonstrate that the proposed method can robustly model facial details and achieve better results than alternative methods.
Jingwang Ling, Zhibo Wang 0003, Ming Lu 0002, Chen Qian 0006, Feng Xu 0005
IEEE Trans. Vis. Comput. Graph.1
2022 Structure-Aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation
Jingwang Ling, Zhibo Wang 0003, Ming Lu 0002, Chen Qian 0006, Feng Xu 0005
ECCV (3)1
2022 Emotion-Preserving Blendshape Update With Real-Time Face Tracking
abstract
Blendshape representations are widely used in facial animation. Consistent semantics must be maintained for all the blendshapes to build the blendshapes of one character. However, this is difficult for real characters because the face shape of the same semantics varies significantly across identities. Previous studies have handled this issue by asking users to perform a set of predefined expressions with specified semantics. We observe that facial emotions can be used to define semantics. Herein, we propose a real-time technique that directly updates blendshapes without predefined expressions. Its aim is to preserve semantics based on the emotion information extracted from an arbitrary facial motion sequence. In addition, we have designed corresponding algorithms to efficiently update blendshapes with large- and middle-scale face shapes and fine-scale facial details, such as wrinkles, in a real-time face tracking system. The experimental results indicate that using a commodity RGBD sensor, we can achieve real-time online blendshape updates with well-preserved semantics and user-specific facial features and details.
Zhibo Wang 0003, Jingwang Ling, Chengzeng Feng, Ming Lu 0002, Feng Xu 0005
IEEE Trans. Vis. Comput. Graph.2