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Xiangkai Chen

dblp:319/9648 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Visual content generation and editing · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image-to-image translation
0.612022
Photo-to-shape material transfer for diverse structures · ACM Trans. Graph. 2022
Rendering
material appearance
0.612022
Photo-to-shape material transfer for diverse structures · ACM Trans. Graph. 2022
Rendering › appearance modeling
material transfer
0.612022
Photo-to-shape material transfer for diverse structures · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

material assignment neural network · 0.6image translation neural network · 0.6
YearPublicationVenuePosition
2022 Photo-to-shape material transfer for diverse structures
abstract
We introduce a method for assigning photorealistic relightable materials to 3D shapes in an automatic manner. Our method takes as input a photo exemplar of a real object and a 3D object with segmentation, and uses the exemplar to guide the assignment of materials to the parts of the shape, so that the appearance of the resulting shape is as similar as possible to the exemplar. To accomplish this goal, our method combines an image translation neural network with a material assignment neural network. The image translation network translates the color from the exemplar to a projection of the 3D shape and the part segmentation from the projection to the exemplar. Then, the material prediction network assigns materials from a collection of realistic materials to the projected parts, based on the translated images and perceptual similarity of the materials. One key idea of our method is to use the translation network to establish a correspondence between the exemplar and shape projection, which allows us to transfer materials between objects with diverse structures. Another key idea of our method is to use the two pairs of (color, segmentation) images provided by the image translation to guide the material assignment, which enables us to ensure the consistency in the assignment. We demonstrate that our method allows us to assign materials to shapes so that their appearances better resemble the input exemplars, improving the quality of the results over the state-of-the-art method, and allowing us to automatically create thousands of shapes with high-quality photorealistic materials. Code and data for this paper are available at https://github.com/XiangyuSu611/TMT.
Ruizhen Hu, Xiangyu Su, Xiangkai Chen, Oliver van Kaick, Hui Huang 0004
ACM Trans. Graph.3