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Yansen Jing

dblp:319/9735 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 77% Virtual and augmented reality · 23%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent exploitation
0.612022
Safe Opponent-Exploitation Subgame Refinement · NeurIPS 2022
Audio and music processing › sound synthesis
frequency modulation synthesis
0.612022
Sound2Synth: Interpreting Sound via FM Synthesizer Parameters Estimation · IJCAI 2022
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.612022
Safe Opponent-Exploitation Subgame Refinement · NeurIPS 2022
Algorithmic game theory and mechanism design
zero-sum game
0.612022
Safe Opponent-Exploitation Subgame Refinement · NeurIPS 2022
Virtual and augmented reality › auditory perception › psychoacoustics
timbre modeling
0.212022
Sound2Synth: Interpreting Sound via FM Synthesizer Parameters Estimation · IJCAI 2022

Methods — techniques the papers use, named apart from their topics

subgame refinement · 1.1real-time search · 1.1multimodal deep learning · 0.6dilated convolution · 0.6
YearPublicationVenuePosition
2022 Sound2Synth: Interpreting Sound via FM Synthesizer Parameters Estimation
abstract
Synthesizer is a type of electronic musical instrument that is now widely used in modern music production and sound design. Each parameters configuration of a synthesizer produces a unique timbre and can be viewed as a unique instrument. The problem of estimating a set of parameters configuration that best restore a sound timbre is an important yet complicated problem, i.e.: the synthesizer parameters estimation problem. We proposed a multi-modal deep-learning-based pipeline Sound2Synth, together with a network structure Prime-Dilated Convolution (PDC) specially designed to solve this problem. Our method achieved not only SOTA but also the first real-world applicable results on Dexed synthesizer, a popular FM synthesizer.
Zui Chen, Yansen Jing, Shengcheng Yuan, Hang Zhao 0021
IJCAI2
2022 Safe Opponent-Exploitation Subgame Refinement
abstract
In zero-sum games, an NE strategy tends to be overly conservative confronted with opponents of limited rationality, because it does not actively exploit their weaknesses. From another perspective, best responding to an estimated opponent model is vulnerable to estimation errors and lacks safety guarantees. Inspired by the recent success of real-time search algorithms in developing superhuman AI, we investigate the dilemma of safety and opponent exploitation and present a novel real-time search framework, called Safe Exploitation Search (SES), which continuously interpolates between the two extremes of online strategy refinement. We provide SES with a theoretically upper-bounded exploitability and a lower-bounded evaluation performance. Additionally, SES enables computationally efficient online adaptation to a possibly updating opponent model, while previous safe exploitation methods have to recompute for the whole game. Empirical results show that SES significantly outperforms NE baselines and previous algorithms while keeping exploitability low at the same time.
Chengjie Wu, Qihan Liu, Yansen Jing, Jun Yang 0028, Pingzhong Tang, Chongjie Zhang
NeurIPS4