Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Erno Mäkinen

dblp:32/1661 · DBLP profile ↗
← Back
9ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 1 first-authorArtificial intelligence and machine learning · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › facial attribute analysis
gender recognition
0.112008
Evaluation of Gender Classification Methods with Automatically Detected and Aligned Faces · IEEE Trans. Pattern Anal. Mach. Intell. 2008
Computer vision › Face, body and person analysis
face detection
0.012008
Evaluation of Gender Classification Methods with Automatically Detected and Aligned Faces · IEEE Trans. Pattern Anal. Mach. Intell. 2008

Methods — techniques the papers use, named apart from their topics

support vector machine · 0.1neural network · 0.1adaboost · 0.1
YearPublicationVenuePosition
2014 User experience and expectations of haptic feedback in in-car interaction
abstract
Haptic feedback based on the sense of touch and movement is a promising area of human-computer interaction in the car context. Most user studies on haptic feedback in the car have been controlled experiments of specific types of haptic stimuli. For the study presented in this paper, twelve participants tried novel haptic feedback prototypes and evaluated communication scenarios in the physical car context. Our aim was to understand user experiences and usage potential of haptic feedback in the car. The qualitative results show that haptic feedback may offer support for safety and social communication, but can be hard to interpret. We propose design considerations for in-car haptics such as simplicity, subtleness and directionality.
Kaisa Väänänen, Jani Heikkinen, Ahmed Farooq, Grigori E. Evreinov, Erno Mäkinen, Roope Raisamo
MUM5
2013 Mobile devices as infotainment user interfaces in the car: contextual study and design implications
abstract
The spreading of mobile devices to all areas of everyday life impacts many contexts of use, including cars. Even though driving itself has remained relatively unchanged, there are now a wide variety of new in-car tasks, which people perform with both integrated infotainment systems and their mobile devices. To gain insights into this new task context and how it could be improved, we conducted a qualitative, contextual study in which we observed real-life car journeys with eight participants. The focus was on user interaction with touchscreen mobile devices, due to their wide range of functions and services. The findings show that the car is an extension of other contexts and it contains a rich set of infotainment tasks, including use of social media. Drivers emphasized gesture interaction and the use of non-visual modalities, for replacing visual information and notifying of changes in the driving context. Based on the findings, we present design implications for future in-car infotainment systems.
Jani Heikkinen, Erno Mäkinen, Jani Lylykangas, Toni Pakkanen, Kaisa Väänänen, Roope Raisamo
Mobile HCI2
2009 Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback
Markku Turunen, Jaakko Hakulinen, Juho Hella, Juha-Pekka Rajaniemi, Aleksi Melto, Erno Mäkinen, Jussi Rantala, Tomi Heimonen, Tuuli Keskinen, Hannu Soronen, Mervi Hansen, Pellervo Valkama, Toni Miettinen, Roope Raisamo
INTERACT (2)6
2009 Multimodal Interaction with Speech, Gestures and Haptic Feedback in a Media Center Application
Markku Turunen, Jaakko Hakulinen, Juho Hella, Juha-Pekka Rajaniemi, Aleksi Melto, Erno Mäkinen, Jussi Rantala, Tomi Heimonen, Tuuli Keskinen, Hannu Soronen, Mervi Hansen, Pellervo Valkama, Toni Miettinen, Roope Raisamo
INTERACT (2)6
2009 Speech-based and multimodal media center for different user groups
Markku Turunen, Jaakko Hakulinen, Aleksi Melto, Juho Hella, Juha-Pekka Rajaniemi, Erno Mäkinen, Jussi Rantala, Tomi Heimonen, Tuuli Keskinen, Hannu Soronen, Mervi Hansen, Pellervo Valkama, Toni Miettinen, Roope Raisamo
INTERSPEECH6
2009 User expectations and user experience with different modalities in a mobile phone controlled home entertainment system
abstract
Home environment is an exciting application domain for multimodal mobile interfaces. Instead of multiple remote controls, personal mobile devices could be used to operate home entertainment systems. This paper reports a subjective evaluation of multimodal inputs and outputs for controlling a home media center using a mobile phone. A within-subject evaluation with 26 participants revealed significant differences on user expectations on and experiences with different modalities. Speech input was received extremely well, even surpassing expectations in some cases, while gestures and haptic feedback were almost failing to meet the lowest expectations. The results can be applied for designing similar multimodal applications in home environments.
Markku Turunen, Aleksi Melto, Juho Hella, Tomi Heimonen, Jaakko Hakulinen, Erno Mäkinen, Tuuli Keskinen, Hannu Soronen
Mobile HCI6
2008 Evaluation of Gender Classification Methods with Automatically Detected and Aligned Faces
abstract
We present a systematic study on gender classification with automatically detected and aligned faces. We experimented with 120 combinations of automatic face detection, face alignment and gender classification. One of the findings was that the automatic face alignment methods did not increase the gender classification rates. However, manual alignment increased classification rates a little, which suggests that automatic alignment would be useful when the alignment methods are further improved. We also found that the gender classification methods performed almost equally well with different input image sizes. In any case, the best classification rate was achieved with a support vector machine. A neural network and Adaboost achieved almost as good classification rates as the support vector machine and could be used in applications where classification speed is considered more important than the best possible classification accuracy.
Erno Mäkinen, Roope Raisamo
IEEE Trans. Pattern Anal. Mach. Intell.1
2008 An experimental comparison of gender classification methods
Erno Mäkinen, Roope Raisamo
Pattern Recognit. Lett.1
2004 Computer vision techniques and applications in human-computer interaction
abstract
There has been much research on computer vision in last three decades. Computer vision methods have been developed for different situations. One example is a detection of human face. For computers face detection is hard. Faces look different from different viewing directions. Facial expressions affect to the look of the face. Each individual person has a unique face. The lightning conditions can vary and so on.
Erno Mäkinen
ICMI1