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Yin Chen 0003

dblp:32/6098-3 · DBLP profile ↗
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14ranked-venue papers
10as first author
1since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 7 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 2 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Geometric modeling and processing · 64% Computer animation and physical simulation · 26% Computational photography and imaging · 10%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › 3d hair modeling
hair geometry capture
0.312018
Capture of hair geometry using white structured light · Comput. Aided Des. 2018
Computer vision › 3D vision
3d human reconstruction
0.212016
Realtime Reconstruction of an Animating Human Body from a Single Depth Camera · IEEE Trans. Vis. Comput. Graph. 2016
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.212016
Realtime Reconstruction of an Animating Human Body from a Single Depth Camera · IEEE Trans. Vis. Comput. Graph. 2016
Computer animation and physical simulation › motion capture
human motion capture
0.212016
Realtime Reconstruction of an Animating Human Body from a Single Depth Camera · IEEE Trans. Vis. Comput. Graph. 2016
Computer vision › 3D vision
feature matching
0.212013
SuperMatching: Feature Matching Using Supersymmetric Geometric Constraints · IEEE Trans. Vis. Comput. Graph. 2013
Computer vision › 3D vision › feature matching › geometric matching
geometric constraint matching
0.212013
SuperMatching: Feature Matching Using Supersymmetric Geometric Constraints · IEEE Trans. Vis. Comput. Graph. 2013
Geometric modeling and processing › shape matching
graph matching
0.212013
SuperMatching: Feature Matching Using Supersymmetric Geometric Constraints · IEEE Trans. Vis. Comput. Graph. 2013
Computational photography and imaging › 3d scanning
structured light
0.112018
Capture of hair geometry using white structured light · Comput. Aided Des. 2018

Methods — techniques the papers use, named apart from their topics

linear blending skinning · 0.5depth camera · 0.5SCAPE model · 0.5super-symmetric tensor · 0.3structured light · 0.3sampling · 0.3power iteration · 0.3
YearPublicationVenuePosition
2025 Parametric 3D human modeling with biharmonic SMPL
Yin Chen 0003, Yuping Ye, Weiwei Xu 0003, Qiliang Yang, Qizhen Zhou
Comput. Graph.1
2019 Parametric 3D modeling of a symmetric human body
Yin Chen 0003, Zhan Song, Weiwei Xu 0003, Ralph R. Martin, Zhi-Quan Cheng
Comput. Graph.1
2018 Capture of hair geometry using white structured light
Yin Chen 0003, Zhan Song, Ralph R. Martin, Zhi-Quan Cheng
Comput. Aided Des.1
2018 Parametric modeling of 3D human body shape - A survey
Zhi-Quan Cheng, Yin Chen 0003, Ralph R. Martin, Zhan Song
Comput. Graph.2
2017 Deadlock Prevention in Rendezvous Generation for On-demand Inter-robot Resource Delivery
Yin Chen 0003, Xinjun Mao, Fu Hou
ICAART (2)1
2016 Combining re-allocating and re-scheduling for dynamic multi-robot task allocation
abstract
Multi-robot systems (MRS) working in open and dynamic environments are expected to deal with uncertain arrival of new tasks and environment changes, by repeatedly adapting the current task allocation and schedule, in order to maintain its performance (e.g., total utility, balance, etc.). This paper presents an adaptive approach to multi-robot task allocation (MRTA), which combines two adaptive measures corresponding to different levels of a MRS: (1) re-allocating at inter-robot level, for balancing task allocation, and improving total utility of the MRS, and (2) re-scheduling at intra-robot level, for maintaining each robot's utility against the influence of both re-allocating and environment changes. Our approach is expected to have significantly higher adaptation power than both re-allocating only and re-scheduling only cases. An experiment is conducted to evaluate our approach's capability of improving balance and total utility of the MRS, under different environment settings and different combinations of re-allocating and re-scheduling.
Yin Chen 0003, Xinjun Mao, Fu Hou, Qiuzhen Wang, Shuo Yang 0005
SMC1
2016 Realtime Reconstruction of an Animating Human Body from a Single Depth Camera
abstract
We present a method for realtime reconstruction of an animating human body,which produces a sequence of deforming meshes representing a given performance captured by a single commodity depth camera. We achieve realtime single-view mesh completion by enhancing the parameterized SCAPE model.Our method, which we call Realtime SCAPE, performs full-body reconstruction without the use of markers.In Realtime SCAPE, estimations of body shape parameters and pose parameters, needed for reconstruction, are decoupled. Intrinsic body shape is first precomputed for a given subject, by determining shape parameters with the aid of a body shape database. Subsequently, per-frame pose parameter estimation is performed by means of linear blending skinning (LBS); the problem is decomposed into separately finding skinning weights and transformations. The skinning weights are also determined offline from the body shape database,reducing online reconstruction to simply finding the transformations in LBS. Doing so is formulated as a linear variational problem;carefully designed constraints are used to impose temporal coherence and alleviate artifacts. Experiments demonstrate that our method can produce full-body mesh sequences with high fidelity.
Yin Chen 0003, Zhi-Quan Cheng, Chao Lai, Ralph R. Martin, Gang Dang
IEEE Trans. Vis. Comput. Graph.1
2016 Parametric editing of clothed 3D avatars
Yin Chen 0003, Zhi-Quan Cheng, Ralph R. Martin
Vis. Comput.1
2016 Fast capture of textured full-body avatar with RGB-D cameras
Yin Chen 0003, Yukun Lai, Ralph R. Martin, Zhi-Quan Cheng
Vis. Comput.2
2014 Change and Role as First-Class Abstractions for Realising Dynamic Evolution
Yin Chen 0003, Xinjun Mao
SEKE1
2013 A Data-Driven Approach to Efficient Character Articulation
abstract
In this paper, we propose a data-driven approach for realistic deformation of articulated meshes: the wide availability of pose data makes such an approach feasible. We use multiple reference models, combined with a fast linear blending skinning (LBS) method in local spaces. By exploiting information from the reference models, realistic deformation is achieved, yet with computational efficiency comparable to traditional blending methods-our approach is suitable for real-time applications. We demonstrate the effectiveness of our algorithm using various examples.
Yin Chen 0003, Yukun Lai, Zhi-Quan Cheng, Ralph R. Martin, Shiyao Jin
CAD/Graphics1
2013 SuperMatching: Feature Matching Using Supersymmetric Geometric Constraints
abstract
Feature matching is a challenging problem at the heart of numerous computer graphics and computer vision applications. We present the SuperMatching algorithm for finding correspondences between two sets of features. It does so by considering triples or higher order tuples of points, going beyond the pointwise and pairwise approaches typically used. SuperMatching is formulated using a supersymmetric tensor representing an affinity metric that takes into account feature similarity and geometric constraints between features: Feature matching is cast as a higher order graph matching problem. SuperMatching takes advantage of supersymmetry to devise an efficient sampling strategy to estimate the affinity tensor, as well as to store the estimated tensor compactly. Matching is performed by an efficient higher order power iteration approach that takes advantage of this compact representation. Experiments on both synthetic and real data show that SuperMatching provides more accurate feature matching than other state-of-the-art approaches for a wide range of 2D and 3D features, with competitive computational cost.
Zhi-Quan Cheng, Yin Chen 0003, Ralph R. Martin, Yukun Lai, Aiping Wang
IEEE Trans. Vis. Comput. Graph.2
2011 Relief extraction and editing
Yin Chen 0003, Zhi-Quan Cheng, Jun Li 0042, Ralph R. Martin
Comput. Aided Des.1
2010 Non-rigid Registration in 3D Implicit Vector Space
abstract
We present an implicit approach for pair-wise non-rigid registration of moving and deforming objects. Shapes of interest are implicitly embedded in the 3D implicit vector space. In this implicit embedding space, registration is performed using a global-to-local framework. Firstly, a non-linear optimization functional defined on the vector distance function is used to find the global alignment between shapes. Secondly, an incremental cubic B-spline free form deformation is used to recover the non-rigid transformation parameters. Local non-rigid registration is posed in terms of minimising an energy functional, for which we give a closed-form linear system and solve it using an improved iterative Gauss-Seidel method. Our approach can consistently produce smooth and continuous registration fields, and correctly establish dense one-to-one correspondences. It can naturally deal with both open partial and closed shapes, and imperfect models with gaps and noise, through its use of the implicit vector representation. Experimental results on several datasets demonstrate the robustness of the proposed method.
Zhi-Quan Cheng, Gang Dang, Ralph R. Martin, Jun Li 0042, Honghua Li, Yin Chen 0003, Bao Li 0002, Kai Xu 0004, Shiyao Jin
Shape Modeling International7