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Alex Hill

dblp:32/6746 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2014
0009-0003-8104-1890ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 4 · 3 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Immersive interaction · 89% Interaction techniques and input · 7% User interface design and tools · 4%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Computer networks
1 paper
Internet architecture and protocols · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.432014
Contextually panned and zoomed augmented reality interactions using COTS heads up displays · ISMAR 2014
The Argon AR Web Browser and standards-based AR application environment · ISMAR 2011
Virtual transparency: Introducing parallax view into video see-through AR · ISMAR 2011
Immersive interaction › see-through display
video see-through display
0.212014
Contextually panned and zoomed augmented reality interactions using COTS heads up displays · ISMAR 2014
Immersive interaction › augmented reality
mobile augmented reality
0.112010
KHARMA: An open KML/HTML architecture for mobile augmented reality applications · ISMAR 2010
Virtual and augmented reality › augmented reality display
video see-through AR
0.012011
Virtual transparency: Introducing parallax view into video see-through AR · ISMAR 2011
Internet architecture and protocols › world wide web
web architecture
0.012011
The Argon AR Web Browser and standards-based AR application environment · ISMAR 2011

Methods — techniques the papers use, named apart from their topics

spatial markup language · 0.2head tracking · 0.2view stabilization · 0.2pilot test · 0.2KML extension · 0.1HTML/CSS/JavaScript · 0.1
YearPublicationVenuePosition
2014 Contextually panned and zoomed augmented reality interactions using COTS heads up displays
abstract
Consumer of the shelf heads up displays with onboard cameras and processing power have recently become available. Evaluations of a naive implementation of video-see-through augmented reality suggest that their small display and off-axis camera presents usability problems. We panned and zoomed a composited video feed on the Google Glass device to center the augmented reality context within the display and to give the appearance of a fixed distance to the content. We pilot tested both the panned and zoomed display against a naive implementation and found that users preferred the view-stabilized version.
Alex Hill, Harrison Leach
ISMAR1
2013 An Analogy Principle in Inductive Logic
Alex Hill, Jeff B. Paris
Ann. Pure Appl. Log.1
2011 Virtual transparency: Introducing parallax view into video see-through AR
abstract
In this poster, we present the idea of “virtual transparency” for video see-through AR. In fully synthetic 3D graphics, head-tracked motion parallax has been shown to be a powerful depth cue for understanding the structure of the virtual world. To leverage head-tracked motion parallax in video see-through AR, the view of the virtual and physical world must change together in response to head motion. We present a system for accomplishing this, and discuss the benefits and limitations of our approach.
Alex Hill, Jacob Schiefer, Jeff Wilson, Brian Davidson, Maribeth Gandy Coleman, Blair MacIntyre
ISMAR1
2011 The Argon AR Web Browser and standards-based AR application environment
abstract
A common vision of Augmented Reality (AR) is that of a person immersed in a diverse collection of virtual information, superimposed on their view of the world around them. If such a vision is to become reality, an ecosystem for AR must be created that satisfies at least these properties: multiple sources (or channels of interactive information) must be able to be simultaneously displayed and interacted with, channels must be isolated from each other (for security and stability), channel authors must have the flexibility to design the content and interactivity of their channel, and the application must fluidly integrate with the ever-growing cloud of systems and services that define our digital lives. In this paper, we present the design and implementation of the Argon AR Web Browser and describe our vision of an AR application environment that leverages the WWW ecosystem. We also describe KARML, our extension to KML (the spatial markup language for Google Earth and Maps), that supports the functionality required for mobile AR. We combine KARML with the full range of standard web technologies to create a standards-based web browser for mobile AR. KARML lets users develop 2D and 3D content using existing web technologies and facilitates easy deployment from standard web servers. We highlight a number of projects that have used Argon and point out the ways in which our web-based architecture has made previously impractical AR concepts possible.
Blair MacIntyre, Alex Hill, Hafez Rouzati, Maribeth Gandy Coleman, Brian Davidson
ISMAR2
2010 KHARMA: An open KML/HTML architecture for mobile augmented reality applications
abstract
Widespread future adoption of augmented reality technology will rely on a broadly accessible standard for authoring and distributing content with, at a minimum, the flexibility and interactivity provided by current web authoring technologies. We introduce KHARMA, an open architecture based on KML for geospatial and relative referencing combined with HTML, JavaScript and CSS technologies for content development and delivery. This architecture uses lightweight representations that decouple infrastructure and tracking sources from authoring and content delivery. Our main contribution is a re-conceptualization of KML that turns HTML content formerly confined to balloons into first-class elements in the scene. We introduce the KARML extension that gives authors increase control over the presentation of HTML content and its spatial relationship to other content.
Alex Hill, Blair MacIntyre, Maribeth Gandy Coleman, Brian Davidson, Hafez Rouzati
ISMAR1