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Billy Lam

dblp:32/7458 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 50% User interface design and tools · 27% Immersive interaction · 23%
Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction
3d interaction
0.112010
pCubee: a perspective-corrected handheld cubic display · CHI 2010
Immersive interaction › 3d user interface
3d display interaction
0.112009
Interacting with a personal cubic 3D display · ACM Multimedia 2009
Virtual and augmented reality › immersive interaction
3d scene manipulation
0.012009
Interacting with a personal cubic 3D display · ACM Multimedia 2009

Methods — techniques the papers use, named apart from their topics

physics simulation · 0.2head-coupled perspective rendering · 0.2
YearPublicationVenuePosition
2023 The role of maker identity and intent in the evaluation of artifacts and works of art
Erica Dharmawan, Billy Lam, David Geoffrey Hall
CogSci2
2010 pCubee: a perspective-corrected handheld cubic display
abstract
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR by arranging five small LCD panels into a box shape that is light and compact enough to be handheld. The display uses head-coupled perspective rendering and a real-time physics simulation engine to establish an interaction metaphor of having real objects inside a physical box that a user can hold and manipulate. We evaluated our prototype as a visualization tool and as an input device by comparing it with a conventional LCD display and mouse for a 3D tree-tracing task. We found that bimanual interaction with pCubee and a mouse offered the best performance and was most preferred by users. pCubee has potential in 3D visualization and interactive applications such as games, storytelling and education, as well as viewing 3D maps, medical and architectural data.
Ian Stavness, Billy Lam, Sidney S. Fels
CHI2
2009 Interacting with a personal cubic 3D display
abstract
We describe a demonstration of four novel interaction techniques for a cubic head-coupled 3D display. The interactions illustrated include: viewing a static scene, navigating through a large landscape, playing with colliding objects inside a box, and stylus-based manipulation of objects. Users experience new interaction techniques for 3D scene manipulation in a cubic display.
Billy Lam, Ian Stavness, Ryan Barr, Sidney S. Fels
ACM Multimedia1