Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jaeho Moon
dblp:320/7798
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 67% Image recognition and object detection · 28% Autonomous driving · 2% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% |
Topics — the 16 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.9 | 2 | 2026 | MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video · AAAI 2026 SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video · CVPR 2025 |
Computer vision › 3D vision › depth estimation
monocular depth estimation |
1.5 | 2 | 2024 | Self-Supervised Monocular Depth Estimation With Positional Shift Depth Variance and Adaptive Disparity Quantization · IEEE Trans. Image Process. 2024 From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior · CVPR 2024 |
Computer vision › 3D vision › depth estimation
self-supervised depth estimation |
1.5 | 2 | 2024 | Self-Supervised Monocular Depth Estimation With Positional Shift Depth Variance and Adaptive Disparity Quantization · IEEE Trans. Image Process. 2024 From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior · CVPR 2024 |
Computer vision › 3D vision › neural rendering
dynamic gaussian splatting |
1.0 | 1 | 2026 | MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video · AAAI 2026 |
Image and video processing › image restoration › image deblurring
motion deblurring |
1.0 | 1 | 2026 | MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video · AAAI 2026 |
Image and video processing › video restoration
video deblurring |
1.0 | 1 | 2026 | MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video · AAAI 2026 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video · CVPR 2025 |
Computer vision › Image recognition and object detection › object detection
aerial object detection |
0.9 | 1 | 2025 | ABBSPO: Adaptive Bounding Box Scaling and Symmetric Prior based Orientation Prediction for Detecting Aerial Image Objects · CVPR 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video · CVPR 2025 |
Computer vision › Image recognition and object detection
object detection |
0.9 | 1 | 2025 | ABBSPO: Adaptive Bounding Box Scaling and Symmetric Prior based Orientation Prediction for Detecting Aerial Image Objects · CVPR 2025 |
Computer vision › Image recognition and object detection › object detection
oriented object detection |
0.9 | 1 | 2025 | ABBSPO: Adaptive Bounding Box Scaling and Symmetric Prior based Orientation Prediction for Detecting Aerial Image Objects · CVPR 2025 |
Computer vision › Image recognition and object detection › object detection › oriented object detection
weakly-supervised oriented object detection |
0.9 | 1 | 2025 | ABBSPO: Adaptive Bounding Box Scaling and Symmetric Prior based Orientation Prediction for Detecting Aerial Image Objects · CVPR 2025 |
Computer vision › 3D vision
depth estimation |
0.8 | 1 | 2024 | Self-Supervised Monocular Depth Estimation With Positional Shift Depth Variance and Adaptive Disparity Quantization · IEEE Trans. Image Process. 2024 |
Computer vision › Video understanding and tracking
moving object handling |
0.2 | 1 | 2024 | Self-Supervised Monocular Depth Estimation With Positional Shift Depth Variance and Adaptive Disparity Quantization · IEEE Trans. Image Process. 2024 |
Robotics › Autonomous driving
perception |
0.2 | 1 | 2024 | From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact Prior · CVPR 2024 |
Computer vision › Segmentation and scene understanding
scene understanding |
0.2 | 1 | 2024 | Self-Supervised Monocular Depth Estimation With Positional Shift Depth Variance and Adaptive Disparity Quantization · IEEE Trans. Image Process. 2024 |
Methods — techniques the papers use, named apart from their topics
neural ordinary differential equation · 2.0latent camera estimation · 2.0symmetric prior angle loss · 0.9self-supervised learning · 0.9joint optimization · 0.9cubic hermite spline · 0.9control point pruning · 0.9adaptive bounding box scaling · 0.9ground contact prior · 0.8coarse-to-fine training · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular VideoabstractWe present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel view synthesis (NVS) methods are highly sensitive to motion blur in casually captured videos, resulting in significant degradation of rendering quality. While recent approaches address motion-blurred inputs for NVS, they primarily focus on static scene reconstruction and lack dedicated motion modeling for dynamic objects. To overcome these limitations, our MoBGS introduces a novel Blur-adaptive Latent Camera Estimation (BLCE) method using a proposed Blur-adaptive Neural Ordinary Differential Equation (ODE) solver for effective latent camera trajectory estimation, improving global camera motion deblurring. In addition, we propose a Latent Camera-induced Exposure Estimation (LCEE) method to ensure consistent deblurring of both a global camera and local object motions. Extensive experiments on the Stereo Blur dataset and real-world blurry videos show that our MoBGS significantly outperforms the very recent methods, achieving state-of-the-art performance for dynamic NVS under motion blur. Minh-Quan Viet Bui, Jongmin Park 0001, Juan Luis Gonzalez 0001, Jaeho Moon, Jihyong Oh, Munchurl Kim |
AAAI | 4 |
| 2025 | ABBSPO: Adaptive Bounding Box Scaling and Symmetric Prior based Orientation Prediction for Detecting Aerial Image ObjectsabstractWeakly supervised Oriented Object Detection (WS-OOD) has gained attention as a cost-effective alternative to fully supervised methods, providing efficiency and high accuracy. Among weakly supervised approaches, horizontal bounding box (HBox) supervised OOD stands out for its ability to directly leverage existing HBox annotations while achieving the highest accuracy under weak supervision settings. This paper introduces adaptive bounding box scaling and symmetry-prior-based orientation prediction, called ABBSPO that is a framework for WS-OOD. Our ABBSPO addresses the limitations of previous HBox-supervised OOD methods, which compare ground truth (GT) HBoxes directly with predicted RBoxes’ minimum circumscribed rectangles, often leading to inaccuracies. To overcome this, we propose: (i) Adaptive Bounding Box Scaling (ABBS) that appropriately scales the GT HBoxes to optimize for the size of each predicted RBox, ensuring more accurate prediction for RBoxes’ scales; and (ii) a Symmetric Prior Angle (SPA) loss that uses the inherent symmetry of aerial objects for self-supervised learning, addressing the issue in previous methods where learning fails if they consistently make incorrect predictions for all three augmented views (original, rotated, and flipped). Extensive experimental results demonstrate that our ABBSPO achieves state-of-the-art results, outperforming existing methods. Hyugjae Chang, Jaeho Moon, Jaehyup Lee, Munchurl Kim |
CVPR | 3 |
| 2025 | SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular VideoabstractSynthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Her-mite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS’s robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed. Jongmin Park 0001, Minh-Quan Viet Bui, Juan Luis Gonzalez 0001, Jaeho Moon, Jihyong Oh, Munchurl Kim |
CVPR | 4 |
| 2024 | From-Ground-To-Objects: Coarse-to-Fine Self-supervised Monocular Depth Estimation of Dynamic Objects with Ground Contact PriorabstractSelf-supervised monocular depth estimation (DE) is an approach to learning depth without costly depth ground truths. However, it often struggles with moving objects that violate the static scene assumption during training. To address this issue, we introduce a coarse-to-fine training strategy leveraging the ground contacting prior based on the observation that most moving objects in outdoor scenes contact the ground. In the coarse training stage, we exclude the objects in dynamic classes from the reprojection loss calculation to avoid inaccurate depth learning. To provide precise supervision on the depth of the objects, we present a novel Ground-contacting-prior Disparity Smoothness Loss (GDS-Loss) that encourages a DE network to align the depth of the objects with their ground-contacting points. Subsequently, in the fine training stage, we refine the DE network to learn the detailed depth of the objects from the reprojection loss, while ensuring accurate DE on the moving object regions by employing our regularization loss with a cost-volume-based weighting factor. Our overall coarse-to-fine training strategy can easily be integrated with existing DE methods without any modifications, significantly enhancing DE performance on challenging Cityscapes and KITTI datasets, especially in the moving object regions. Jaeho Moon, Juan Luis Gonzalez 0001, Byeongjun Kwon, Munchurl Kim |
CVPR | 1 |
| 2024 | Self-Supervised Monocular Depth Estimation With Positional Shift Depth Variance and Adaptive Disparity QuantizationabstractRecently, attempts to learn the underlying 3D structures of a scene from monocular videos in a fully self-supervised fashion have drawn much attention. One of the most challenging aspects of this task is to handle independently moving objects as they break the rigid-scene assumption. In this paper, we show for the first time that pixel positional information can be exploited to learn SVDE (Single View Depth Estimation) from videos. The proposed moving object (MO) masks, which are induced by the depth variance to shifted positional information (SPI) and are referred to as 'SPIMO' masks, are highly robust and consistently remove independently moving objects from the scenes, allowing for robust and consistent learning of SVDE from videos. Additionally, we introduce a new adaptive quantization scheme that assigns the best per-pixel quantization curve for depth discretization, improving the fine granularity and accuracy of the final aggregated depth maps. Finally, we employ existing boosting techniques in a new way that self-supervises moving object depths further. With these features, our pipeline is robust against moving objects and generalizes well to high-resolution images, even when trained with small patches, yielding state-of-the-art (SOTA) results with four- to eight-fold fewer parameters than the previous SOTA techniques that learn from videos. We present extensive experiments on KITTI and CityScapes that show the effectiveness of our method. Juan Luis Gonzalez 0001, Jaeho Moon, Munchurl Kim |
IEEE Trans. Image Process. | 2 |