Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chandradeep Pokhariya
dblp:321/0941
· DBLP profile ↗
5ranked-venue papers
1as first author
5since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 85% Robot manipulation · 15% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 74% Virtual and augmented reality · 15% Computational photography and imaging · 11% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | MANUS: Markerless Grasp Capture Using Articulated 3D Gaussians · CVPR 2024 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.8 | 1 | 2024 | DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields · CVPR 2024 |
Robotics › Robot manipulation
grasping |
0.8 | 1 | 2024 | MANUS: Markerless Grasp Capture Using Articulated 3D Gaussians · CVPR 2024 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.8 | 1 | 2024 | DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields · CVPR 2024 |
Computer vision › 3D vision › implicit neural representation
neural field |
0.8 | 1 | 2024 | DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields · CVPR 2024 |
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction |
0.7 | 1 | 2023 | SHARP: Shape-Aware Reconstruction of People in Loose Clothing · Int. J. Comput. Vis. 2023 |
Computer vision › 3D vision › 3d human reconstruction
human shape reconstruction |
0.7 | 1 | 2023 | SHARP: Shape-Aware Reconstruction of People in Loose Clothing · Int. J. Comput. Vis. 2023 |
Geometric modeling and processing
3d reconstruction |
0.6 | 1 | 2022 | xCloth: Extracting Template-free Textured 3D Clothes from a Monocular Image · ACM Multimedia 2022 |
Geometric modeling and processing › surface reconstruction › mesh reconstruction
textured mesh reconstruction |
0.6 | 1 | 2022 | xCloth: Extracting Template-free Textured 3D Clothes from a Monocular Image · ACM Multimedia 2022 |
Virtual and augmented reality
immersive video |
0.2 | 1 | 2024 | DiVa-360: The Dynamic Visual Dataset for Immersive Neural Fields · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 1.5multi-view reconstruction · 0.83d gaussian splatting · 0.8shape-aware reconstruction · 0.7texture inpainting · 0.6layered depth representation · 0.6UV parametrization · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DyTact: Capturing Dynamic Contacts in Hand-Object ManipulationabstractSection 1 introduces the details of our capture procedure for capturing new sequences for DyTact-21 benchmark. Section 2 discusses how we visualize the contact map. Section 3 describes the implementation details of DyTact. Section 4 shows more qualitative comparisons on novel view synthesis. Section 5 provides a detailed related work. Section 6 discusses limitations and future work. We kindly refer readers to our supplementary video for more results. Xiaoyan Cong, Angela Xing, Chandradeep Pokhariya, Rao Fu 0003, Srinath Sridhar 0002 |
3DV | 3 |
| 2024 | DiVa-360: The Dynamic Visual Dataset for Immersive Neural FieldsabstractAdvances in neural fields are enabling high-fidelity capture of the shape and appearance of dynamic 3D scenes. However, their capabilities lag behind those offered by conventional representations such as 2D videos because of algorithmic challenges and the lack of large-scale multi-view real-world datasets. We address the dataset limitation with DiVa-360, a real-world 360° dynamic visual dataset that contains synchronized high-resolution and long-duration multi-view video sequences of table-scale scenes captured using a customized low-cost system with 53 cameras. It contains 21 object-centric sequences categorized by different motion types, 25 intricate hand-object interaction sequences, and 8 long-duration sequences for a total of 17.4 M image frames. In addition, we provide foreground-background segmentation masks, synchronized audio, and text descriptions. We benchmark the state-of-the-art dynamic neural field methods on DiVa-360 and provide insights about existing methods and future challenges on long-duration neural field capture. Cheng-You Lu, Peisen Zhou, Angela Xing, Chandradeep Pokhariya, Arnab Dey 0001, Ishaan Nikhil Shah, Rugved Mavidipalli, Dylan Hu, Andrew I. Comport, Srinath Sridhar 0002 |
CVPR | 4 |
| 2024 | MANUS: Markerless Grasp Capture Using Articulated 3D GaussiansabstractUnderstanding how we grasp objects with our hands has important applications in areas like robotics and mixed re-ality. However, this challenging problem requires accurate modeling of the contact between hands and objects. To capture grasps, existing methods use skeletons, meshes, or parametric models that does not represent hand shape accu-rately resulting in inaccurate contacts. We present MANUS, a method for Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians. We build a novel articulated 3D Gaussians representation that extends 3D Gaussian splatting [29] for high-fidelity representation of articulating hands. Since our representation uses Gaussian primitives optimized from the multi-view pixel-aligned losses, it enables us to efficiently and accurately estimate contacts between the hand and the object. For the most accurate results, our method requires tens of camera views that current datasets do not provide. We therefore build MANUS-Grasps, a new dataset that contains hand-object grasps viewed from 50+ cameras across 30+ scenes, 3 subjects, and comprising over 7M frames. In addition to extensive qualitative results, we also show that our method outper-forms others on a quantitative contact evaluation method that uses paint transfer from the object to the hand. Chandradeep Pokhariya, Ishaan Nikhil Shah, Angela Xing, Zekun Li 0002, Avinash Sharma 0001, Srinath Sridhar 0002 |
CVPR | 1 |
| 2023 | SHARP: Shape-Aware Reconstruction of People in Loose Clothing
Sai Sagar Jinka, Astitva Srivastava, Chandradeep Pokhariya, Avinash Sharma 0001, P. J. Narayanan |
Int. J. Comput. Vis. | 3 |
| 2022 | xCloth: Extracting Template-free Textured 3D Clothes from a Monocular ImageabstractExisting approaches for 3D garment reconstruction either assume a predefined template for the garment geometry (restricting them to fixed clothing styles) or yield vertex-colored meshes (lacking high-frequency textural details). Our novel framework co-learns geometric and semantic information of garment surface from the input monocular image for template-free textured 3D garment digitization. More specifically, we propose to extend PeeledHuman representation to predict the pixel-aligned, layered depth and semantic maps to extract 3D garments. The layered representation is further exploited to UV parametrize the arbitrary surface of the extracted garment without any human intervention to form a UV atlas. The texture is then imparted on the UV atlas in a hybrid fashion by first projecting pixels from the input image to UV space for the visible region, followed by inpainting the occluded regions. Thus, we are able to digitize arbitrarily loose clothing styles while retaining high-frequency textural details from a monocular image. We achieve high-fidelity 3D garment reconstruction results on three publicly available datasets and generalization on internet images. Astitva Srivastava, Chandradeep Pokhariya, Sai Sagar Jinka, Avinash Sharma 0001 |
ACM Multimedia | 2 |