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Shreshth Saxena

dblp:321/1806 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-9237-5461ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 77% Collaborative and social computing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
eye tracking
0.912025
SocialEyes: Scaling Mobile Eye-tracking to Multi-person Social Settings · CHI 2025
Collaborative and social computing › social interaction
social interaction analysis
0.312025
SocialEyes: Scaling Mobile Eye-tracking to Multi-person Social Settings · CHI 2025

Methods — techniques the papers use, named apart from their topics

mobile eye-tracking · 0.9
YearPublicationVenuePosition
2025 SocialEyes: Scaling Mobile Eye-tracking to Multi-person Social Settings
Shreshth Saxena, Areez Visram, Neil Lobo, Zahid Mirza, Mehak Rafi Khan, Biranugan Pirabaharan, Alexander Nguyen, Lauren K. Fink
CHI1
2022 Towards efficient calibration for webcam eye-tracking in online experiments
abstract
Calibration is performed in eye-tracking studies to map raw model outputs to gaze-points on the screen and improve accuracy of gaze predictions. Calibration parameters, such as user-screen distance, camera intrinsic properties, and position of the screen with respect to the camera can be easily calculated in controlled offline setups, however, their estimation is non-trivial in unrestricted, online, experimental settings. Here, we propose the application of deep learning models for eye-tracking in online experiments, providing suitable strategies to estimate calibration parameters and perform personal gaze calibration. Focusing on fixation accuracy, we compare results with respect to calibration frequency, the time point of calibration during data collection (beginning, middle, end), and calibration procedure (fixation-point or smooth pursuit-based). Calibration using fixation and smooth pursuit tasks, pooled over three collection time-points, resulted in the best fixation accuracy. By combining device calibration, gaze calibration, and the best-performing deep-learning model, we achieve an accuracy of 2.580−a considerable improvement over reported accuracies in previous online eye-tracking studies.
Shreshth Saxena, Elke Lange, Lauren K. Fink
ETRA1