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Anthony Adeyemi-Ejeye

dblp:322/1686 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2026
0000-0002-8371-7829ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Trustworthy machine learning · 67% Video understanding and tracking · 33%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 61% Virtual and augmented reality · 39%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action quality assessment
1.012026
UIL-AQA: Uncertainty-Aware Clip-Level Interpretable Action Quality Assessment · Int. J. Comput. Vis. 2026
Machine learning › Trustworthy machine learning
interpretability
1.012026
UIL-AQA: Uncertainty-Aware Clip-Level Interpretable Action Quality Assessment · Int. J. Comput. Vis. 2026
Machine learning › Trustworthy machine learning
uncertainty estimation
1.012026
UIL-AQA: Uncertainty-Aware Clip-Level Interpretable Action Quality Assessment · Int. J. Comput. Vis. 2026
Virtual and augmented reality
immersive media
0.612022
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919 · IEEE Trans. Multim. 2022
Multimedia systems and quality of experience › video quality assessment
omnidirectional video quality assessment
0.612022
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919 · IEEE Trans. Multim. 2022
Multimedia systems and quality of experience
subjective quality assessment
0.612022
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919 · IEEE Trans. Multim. 2022
Virtual and augmented reality
cybersickness
0.212022
Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919 · IEEE Trans. Multim. 2022

Methods — techniques the papers use, named apart from their topics

query-based transformer · 1.0gaussian noise injection · 1.0attention loss · 1.0simulator sickness questionnaire · 0.6degradation category rating · 0.6absolute category rating · 0.6
YearPublicationVenuePosition
2026 Generative Data Augmentation for Skeleton Action Recognition
Wanqing Li 0001, Anthony Adeyemi-Ejeye, Andrew Gilbert
FG3
2026 UIL-AQA: Uncertainty-Aware Clip-Level Interpretable Action Quality Assessment
abstract
Abstract This work proposes UIL-AQA for long-term Action Quality Assessment AQA designed to be clip-level interpretable and uncertainty-aware. AQA evaluates the execution quality of actions in videos. However, the complexity and diversity of actions, especially in long videos, increase the difficulty of AQA. Existing AQA methods solve this by limiting themselves generally to short-term videos. These approaches lack detailed semantic interpretation for individual clips and fail to account for the impact of human biases and subjectivity in the data during model training. Moreover, although query-based Transformer networks demonstrate strong capabilities in long-term modelling, their interpretability in AQA remains insufficient. This is primarily due to a phenomenon we identified, termed Temporal Skipping , where the model skips self-attention layers to prevent output degradation. We introduce an Attention Loss function and a Query Initialization Module to enhance the modelling capability of query-based Transformer networks. Additionally, we incorporate a Gaussian Noise Injection Module to simulate biases in human scoring, mitigating the influence of uncertainty and improving model reliability. Furthermore, we propose a Difficulty-Quality Regression Module, which decomposes each clip’s action score into independent difficulty and quality components, enabling a more fine-grained and interpretable evaluation. Our extensive quantitative and qualitative analysis demonstrates that our proposed method achieves state-of-the-art performance on three long-term real-world AQA datasets. Our code is available at: https://github.com/dx199771/Interpretability-AQA
Wanqing Li 0001, Anthony Adeyemi-Ejeye, Andrew Gilbert
Int. J. Comput. Vis.4
2024 Interpretable Long-term Action Quality Assessment
Wanqing Li 0001, Anthony Adeyemi-Ejeye, Andrew Gilbert
BMVC4
2024 Performance evaluation of mpeg-5 part 2 (lcevc): impact of packet loss
abstract
Abstract This paper presents an evaluation of the latest MPEG-5 Part 2 Low Complexity Enhancement Video Coding (LCEVC) for video streaming applications using best effort protocols. LCEVC is a new video standard by MPEG, which enhances any base codec through an additional low bitrate stream, improving both video compression efficiency and and transmission. However, there is an interplay between packetization, packet loss visibility, choice of codec and video quality, which implies that prior studies with other codecs may be not as relevant. The contributions of this paper is, therefore in twofold: It evaluates the compression performance of LCEVC and then the impact of packet loss on its video quality when compared to H.264 and HEVC.The results from this evaluation suggest that, regarding compression, LCEVC outperformed its base codecs, overall in terms average encoding bitrate savings when using the constant rate factor (CRF) rate control. For example at a CRF of 19, the average encoding bitrate was reduced by 18.7% and 15.8% when compared with the base H.264 and HEVC codecs respectively. Furthermore, LCEVC produced better visual quality across the packet loss range compared to its base codecs and the quality only started to decrease once packet loss exceeded 0.8-1%, and decreases at a slower pace compared to its equivalent base codecs. This suggests that the LCEVC enhancement layer also provides error concealment. The results presented in this paper will be of interest to those considering the LCEVC standard and expected video quality in error-prone environments
George Roberts, Anthony Adeyemi-Ejeye
Multim. Tools Appl.2
2022 Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919
abstract
Recently an impressive development in immersive technologies, such as Augmented Reality (AR), Virtual Reality (VR) and 360${^\circ }$video, has been witnessed. However, methods for quality assessment have not been keeping up. This paper studies quality assessment of 360${^\circ }$video from the cross-lab tests (involving ten laboratories and more than 300 participants) carried out by the Immersive Media Group (IMG) of the Video Quality Experts Group (VQEG). These tests were addressed to assess and validate subjective evaluation methodologies for 360${^\circ }$video. Audiovisual quality, simulator sickness symptoms, and exploration behavior were evaluated with short (from 10 seconds to 30 seconds) 360${^\circ }$sequences. The following factors’ influences were also analyzed: assessment methodology, sequence duration, Head-Mounted Display (HMD) device, uniform and non-uniform coding degradations, and simulator sickness assessment methods. The obtained results have demonstrated the validity of Absolute Category Rating (ACR) and Degradation Category Rating (DCR) for subjective tests with 360${^\circ }$videos, the possibility of using 10-second videos (with or without audio) when addressing quality evaluation of coding artifacts, as well as any commercial HMD (satisfying minimum requirements). Also, more efficient methods than the long Simulator Sickness Questionnaire (SSQ) have been proposed to evaluate related symptoms with 360${^\circ }$videos. These results have been instrumental for the development of the ITU-T Recommendation P.919. Finally, the annotated dataset from the tests is made publicly available for the research community.
Jesús Gutiérrez 0001, Pablo Pérez 0001, Marta Orduna, Ashutosh Singla, Carlos Cortés 0001, Pramit Mazumdar, Irene Viola 0001, Kjell Brunnström, Federica Battisti, Natalia Cieplinska, Dawid Juszka, Lucjan Janowski, Mikolaj Leszczuk, Anthony Adeyemi-Ejeye, Yaosi Hu, Zhenzhong Chen 0001, Glenn Van Wallendael, Peter Lambert, César Díaz, John Hedlund, Omar Hamsis, Stephan Fremerey, Frank Hofmeyer, Alexander Raake, Pablo César, Marco Carli, Narciso García
IEEE Trans. Multim.14