Demo Data from SIGIR 2026 / reviewers in the wild / expert
Marie Ehrndal
dblp:322/4389
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 68% Immersive interaction · 16% Games and playful interaction · 16% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › olfactory interfaces
olfactory display |
0.7 | 1 | 2023 | A graspable olfactory display for virtual reality · Int. J. Hum. Comput. Stud. 2023 |
Haptics and multimodal interaction › multimodal interaction
olfactory interaction |
0.2 | 1 | 2023 | A graspable olfactory display for virtual reality · Int. J. Hum. Comput. Stud. 2023 |
Immersive interaction
virtual reality |
0.2 | 1 | 2023 | A graspable olfactory display for virtual reality · Int. J. Hum. Comput. Stud. 2023 |
Methods — techniques the papers use, named apart from their topics
user study · 0.7gas sensor analysis · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | A graspable olfactory display for virtual realityabstractThe sense of smell, olfaction, is seldom engaged in digital interactive systems, but, supported by the proper technology, olfaction might open up new interaction domains. Human olfactory experience involves active exploration, directed sniffing and nuanced judgements about odour identity, concentrations, and blends, yet to date most compact olfactory displays do not directly support these experiences. We describe the development and validation of a compact, low-cost olfactory display fitted to the hand controller of the HTC Vive Virtual Reality (VR) system that employs stepless valves to enable control of scent magnitude and blending (Fig. 1). Our olfactory display allows for concealed (i.e., unknown to the user) combinations of odours with virtual objects and contexts, making it well suited to applications involving interactions with odorous objects in virtual space for recreational, educational, scientific, or therapeutic functions. Through a user study and gas sensor analysis, we have been able to demonstrate that our device presents clear and consistent scent output, is intuitive from a user perspective, and supports gameplay interactions. We present results from a smell training game in a virtual wine tasting cellar in which the initial task of identifying wine aroma components is followed by evaluating more complex blends, allowing the player to “level up” as they proceed to higher degrees of connoisseurship. Novice users were able to quickly adapt to the display, and we found that the device affords sniffing and other gestures that add verisimilitude to olfactory experience in virtual environments. Test-retest reliability was high when participants performed the task two times with the same odours. In sum, the results suggest our olfactory display may facilitate use in game settings and other olfactory interactions. Simon Niedenthal, William Fredborg, Peter Lundén, Marie Ehrndal, Jonas K. Olofsson |
Int. J. Hum. Comput. Stud. | 4 |