Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chilin Fang
dblp:324/0497
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Smart cities and intelligent transportation · 100% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.6 | 1 | 2022 | OAM: An Option-Action Reinforcement Learning Framework for Universal Multi-Intersection Control · AAAI 2022 |
Smart cities and intelligent transportation › traffic control
traffic signal control |
0.6 | 1 | 2022 | OAM: An Option-Action Reinforcement Learning Framework for Universal Multi-Intersection Control · AAAI 2022 |
Algorithmic game theory and mechanism design › non-cooperative game
potential game |
0.2 | 1 | 2022 | OAM: An Option-Action Reinforcement Learning Framework for Universal Multi-Intersection Control · AAAI 2022 |
Methods — techniques the papers use, named apart from their topics
regularized delay reward · 1.7option-action reinforcement learning · 1.7cell transmission model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | OAM: An Option-Action Reinforcement Learning Framework for Universal Multi-Intersection ControlabstractEfficient traffic signal control is an important means to alleviate urban traffic congestion. Reinforcement learning (RL) has shown great potentials in devising optimal signal plans that can adapt to dynamic traffic congestion. However, several challenges still need to be overcome. Firstly, a paradigm of state, action, and reward design is needed, especially for an optimality-guaranteed reward function. Secondly, the generalization of the RL algorithms is hindered by the varied topologies and physical properties of intersections. Lastly, enhancing the cooperation between intersections is needed for large network applications. To address these issues, the Option-Action RL framework for universal Multi-intersection control (OAM) is proposed. Based on the well-known cell transmission model, we first define a lane-cell-level state to better model the traffic flow propagation. Based on this physical queuing dynamics, we propose a regularized delay as the reward to facilitate temporal credit assignment while maintaining the equivalence with minimizing the average travel time. We then recapitulate the phase actions as the constrained combinations of lane options and design a universal neural network structure to realize model generalization to any intersection with any phase definition. The multiple-intersection cooperation is then rigorously discussed using the potential game theory. We test the OAM algorithm under four networks with different settings, including a city-level scenario with 2,048 intersections using synthetic and real-world datasets. The results show that the OAM can outperform the state-of-the-art controllers in reducing the average travel time. Enming Liang, Zicheng Su, Chilin Fang, Renxin Zhong |
AAAI | 3 |