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Jungha Kim

dblp:324/4694 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.812024
The Effect of Directional Airflow toward Vection and Cybersickness · VR 2024
Virtual and augmented reality
cybersickness
0.212024
The Effect of Directional Airflow toward Vection and Cybersickness · VR 2024
Virtual and augmented reality › spatial perception › self-motion perception
vection
0.212024
The Effect of Directional Airflow toward Vection and Cybersickness · VR 2024

Methods — techniques the papers use, named apart from their topics

experimental study · 0.8
YearPublicationVenuePosition
2024 The Effect of Directional Airflow toward Vection and Cybersickness
abstract
Employing airflow feedback is an effective means of enriching the virtual reality experience multimodally. Most interestingly, there have been conflicting reports of its effect on cybersickness. For example, some research has found that the airflow can be felt as refreshment and ease cybersickness, while others seen it as promoting the sense of vection and worsening the sickness symptoms. We present a comprehensive experimental study to clarify and investigate the deeper mechanism of the effect of directional airflow on cybersickness and user experience in virtual navigation. Our findings indicated that the airflow consistent with the navigation direction can strengthen the sense of vection, while no effect was observed for the inconsistent. On the other hand, regardless of the direction, the refreshing effect of the airflow was significant, resulting in the overall decreased level of cybersickness. Such a result can help us design the virtual navigation experience with higher dynamism and lesser extent of sickness symptoms.
Seunghoon Park, Jungha Kim, Gerard Jounghyun Kim
VR3