Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Liliang Chen

dblp:324/8974 · DBLP profile ↗
← Back
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-2403-9992ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 39% Generative modeling · 37% Robot manipulation · 18%
Computer graphics and multimedia
1 paper
Rendering · 87% Virtual and augmented reality · 13%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation · NeurIPS 2025
Machine learning › Generative modeling › diffusion model
video diffusion model
0.912025
EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation · NeurIPS 2025
Computer vision › 3D vision
3d human reconstruction
0.612022
CrossHuman: Learning Cross-guidance from Multi-frame Images for Human Reconstruction · ACM Multimedia 2022
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.612022
CrossHuman: Learning Cross-guidance from Multi-frame Images for Human Reconstruction · ACM Multimedia 2022
Rendering
neural rendering
0.612022
FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras · SIGGRAPH Asia 2022
Rendering
novel view synthesis
0.612022
FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras · SIGGRAPH Asia 2022
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312025
EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation · NeurIPS 2025
Computer vision › 3D vision › 3d scene modeling › scene representation
4d scene representation
0.312025
EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation · NeurIPS 2025
Robotics › Motion planning and robot control
robot learning
0.312025
EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation · NeurIPS 2025
Computer vision › 3D vision › 3d human reconstruction
parametric body model
0.212022
CrossHuman: Learning Cross-guidance from Multi-frame Images for Human Reconstruction · ACM Multimedia 2022
Virtual and augmented reality › immersive content generation
immersive human performance capture
0.212022
FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras · SIGGRAPH Asia 2022

Methods — techniques the papers use, named apart from their topics

sparse context memory · 0.9autoregressive video diffusion · 0.94d gaussian splatting · 0.9tracking-based reconstruction · 0.6self-supervised warp refinement · 0.6multi-view geometry · 0.6multi-frame transformer · 0.6implicit geometry · 0.6convolutional neural network · 0.6
YearPublicationVenuePosition
2025 EnerVerse: Envisioning Embodied Future Space for Robotics Manipulation
abstract
We introduce EnerVerse, a generative robotics foundation model that constructs and interprets embodied spaces. EnerVerse employs a chunk-wise autoregressive video diffusion framework to predict future embodied spaces from instructions, enhanced by a sparse context memory for long-term reasoning. To model the 3D robotics world, we adopt a multi-view video representation, providing rich perspectives to address challenges like motion ambiguity and 3D grounding. Additionally, EnerVerse-D, a data engine pipeline combining generative modeling with 4D Gaussian Splatting, forms a self-reinforcing data loop to reduce the sim-to-real gap. Leveraging these innovations, EnerVerse translates 4D world representations into physical actions via a policy head (EnerVerse-A), achieving state-of-the-art performance in both simulation and real-world tasks. For efficiency, EnerVerse-A reuses features from the first denoising step and predicts action chunks, achieving about 280 ms per 8-step action chunk on a single RTX 4090. Further video demos, dataset samples could be found in our project page.
Siyuan Huang 0004, Liliang Chen, Shengcong Chen, Yue Liao, Zhengkai Jiang 0001, Peng Gao 0007, Hongsheng Li 0001, Maoqing Yao, Guanghui Ren
NeurIPS2
2022 CrossHuman: Learning Cross-guidance from Multi-frame Images for Human Reconstruction
abstract
We propose CrossHuman, a novel method that learns cross-guidance from parametric human model and multi-frame RGB images to achieve high-quality 3D human reconstruction. To recover geometry details and texture even in invisible regions, we design a reconstruction pipeline combined with tracking-based methods and tracking-free methods. Given a monocular RGB sequence, we track the parametric human model in the whole sequence, the points (voxels) corresponding to the target frame are warped to reference frames by the parametric body motion. Guided by the geometry priors of the parametric body and spatially aligned features from RGB sequence, the robust implicit surface is fused. Moreover, a multi-frame transformer (MFT) and a self-supervised warp refinement module are integrated to the framework to relax the requirements of parametric body and help to deal with very loose cloth. Compared with previous works, our CrossHuman enables high-fidelity geometry details and texture in both visible and invisible regions and improves the accuracy of the human reconstruction even under estimated inaccurate parametric human models. The experiments demonstrate that our method achieves state-of-the-art (SOTA) performance.
Liliang Chen, Jiaqi Li 0026, Han Huang 0005, Yandong Guo
ACM Multimedia1
2022 FloRen: Real-time High-quality Human Performance Rendering via Appearance Flow Using Sparse RGB Cameras
abstract
We propose FloRen, a novel system for real-time, high-resolution free-view human synthesis. Our system runs at 15fps in 1K resolution with very sparse RGB cameras. In FloRen, a coarse-level implicit geometry is recovered at first as initialization, and then processed by a neural rendering framework based on appearance flow. Our appearance flow-based rendering framework consists of three steps, namely view-dependent depth refinement, appearance flow estimation and occlusion-aware color rendering. In this way, we resolve the view synthesis problem in the image plane, where 2D convolutional neural networks can be efficiently applied, contributing to high speed performance. For robust appearance flow estimation, we explicitly combine data-driven human prior knowledge with multiview geometric constraints. The accurate appearance flow enables precise color mapping from input view to novel view, which greatly facilitates high-resolution novel view generation. We demonstrate that our system achieves state-of-the-art performance and even outperforms many offline methods.
Ruizhi Shao, Liliang Chen, Zerong Zheng, Hongwen Zhang 0001, Yuxiang Zhang 0006, Han Huang 0005, Yandong Guo, Yebin Liu
SIGGRAPH Asia2