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Yunlong Ran

dblp:324/8987 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Systems, architecture and hardware · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 44% Reinforcement learning · 29% Robot navigation and mapping · 27%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Rendering · 50%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › implicit neural representation
neural implicit reconstruction
1.422024
Autonomous Implicit Indoor Scene Reconstruction with Frontier Exploration · ICRA 2024
Efficient View Path Planning for Autonomous Implicit Reconstruction · ICRA 2023
Machine learning › Reinforcement learning › exploration › autonomous exploration
frontier-based exploration
0.812024
Autonomous Implicit Indoor Scene Reconstruction with Frontier Exploration · ICRA 2024
Robotics › Robot navigation and mapping › mobile robot navigation › navigation planning
informative path planning
0.712023
Efficient View Path Planning for Autonomous Implicit Reconstruction · ICRA 2023
Visual content generation and editing
3d content editing
0.712023
Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields · ICCV 2023
Rendering
neural radiance fields
0.712023
Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields · ICCV 2023
Visual content generation and editing › 3d content editing
neural radiance field editing
0.712023
Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields · ICCV 2023
Rendering
neural rendering
0.712023
Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields · ICCV 2023
Robotics › Robot navigation and mapping › view planning
next-best-view planning
0.212024
Autonomous Implicit Indoor Scene Reconstruction with Frontier Exploration · ICRA 2024
Machine learning › Reinforcement learning › exploration
autonomous exploration
0.212023
Efficient View Path Planning for Autonomous Implicit Reconstruction · ICRA 2023
User interface design and tools › interactive systems
interactive editing
0.212023
Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields · ICCV 2023

Methods — techniques the papers use, named apart from their topics

two-stage training · 1.3proxy function mapping · 1.3local pretraining and global finetuning · 1.3implicit surface uncertainty · 0.8adaptive mode switching · 0.8information gain field · 0.7implicit neural representation · 0.7graph-based planner · 0.7
YearPublicationVenuePosition
2025 CT-NeRF: Incremental Optimization of Neural Radiance Field and Camera Poses With Complex Trajectory
abstract
Neural radiance field (NeRF) has achieved impressive results in high-quality 3D scene reconstruction. However, NeRF heavily relies on precise camera poses. While recent works like BARF have introduced camera pose optimization within NeRF, their applicability is limited to simple trajectory scenes. Existing methods struggle while tackling complex trajectories involving large rotations. To address this limitation, we propose CT-NeRF, an incremental reconstruction and optimization pipeline using only RGB images without pose and depth input. In this pipeline, we first propose a local-global bundle adjustment under a pose graph connecting neighboring frames to enforce the consistency between poses to escape the local minima caused by only pose consistency with the scene structure. Further, we instantiate the consistency between poses as a reprojection error constraint resulting from pixel-level correspondences between input image pairs. Through the incremental reconstruction, CT-NeRF enables the recovery of both camera poses and scene structure and is capable of handling scenes with complex trajectories. We evaluate the performance of CT-NeRF on two real-world datasets, NeRF-Buster and Free-Dataset, which feature complex trajectories. Results show CT-NeRF outperforms existing methods in novel view synthesis and pose estimation accuracy.
Yunlong Ran, Yanxu Li, Qi Ye 0001, Yuchi Huo, Zhaopeng Cui, Zechun Bai, Jiming Chen 0001
IEEE Trans. Circuits Syst. Video Technol.1
2024 Autonomous Implicit Indoor Scene Reconstruction with Frontier Exploration
abstract
Implicit neural representations have demonstrated significant promise for 3D scene reconstruction. Recent works have extended their applications to autonomous implicit reconstruction through the Next Best View (NBV) based method. However, the NBV method cannot guarantee complete scene coverage and often necessitates extensive viewpoint sampling, particularly in complex scenes. In the paper, we propose to 1) incorporate frontier-based exploration tasks for global coverage with implicit surface uncertainty-based reconstruction tasks to achieve high-quality reconstruction. and 2) introduce a method to achieve implicit surface uncertainty using color uncertainty, which reduces the time needed for view selection. Further with these two tasks, we propose an adaptive strategy for switching modes in view path planning, to reduce time and maintain superior reconstruction quality. Our method exhibits the highest reconstruction quality among all planning methods and superior planning efficiency in methods involving reconstruction tasks. We deploy our method on a UAV and the results show that our method can plan multi-task views and reconstruct a scene with high quality.
Yanxu Li, Qi Ye 0001, Yunlong Ran, Jiming Chen 0001
ICRA5
2024 Metaverse for the Energy Industry: Technologies, Applications, and Solutions
abstract
The Metaverse refers to the integration of physical and virtual realities, offering new possibilities for enhancing operations and services across various industries. However, its application in the energy sector is still in its nascent stage. The energy industry, crucial for the global economy and society, faces significant challenges due to its complex and risky nature, such as health, safety, and environmental (HSE) concerns, and the remote locations of extraction sites. Although some studies have explored the use of the Metaverse in this industry for data visualization, energy process modeling, and training, a comprehensive review of existing technologies and applications is lacking. This article addresses this gap by examining the potential of the Metaverse for the energy industry, using the Oil&Gas sector as a case study. We identify the essential technologies needed to create a realistic and immersive Metaverse experience and review the current literature on its industrial applications in the energy sector. Distinguishing our work from others, we present four practical case studies developed from our own experience in the Oil&Gas sector. These cases demonstrate the tangible benefits of Metaverse solutions in improving operational efficiency, reducing costs, and enhancing worker safety and productivity, highlighting the unique value of the Metaverse in addressing industry-specific challenges.
Qi Ye 0001, Yunlong Ran, Jiaqi Zhan, Jiming Chen 0001, Youxian Sun
IEEE Trans. Cybern.2
2023 Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields
abstract
With the popularity of implicit neural representations, or neural radiance fields (NeRF), there is a pressing need for editing methods to interact with the implicit 3D models for tasks like post-processing reconstructed scenes and 3D content creation. While previous works have explored NeRF editing from various perspectives, they are restricted in editing flexibility, quality, and speed, failing to offer direct editing response and instant preview. The key challenge is to conceive a locally editable neural representation that can directly reflect the editing instructions and update instantly. To bridge the gap, we propose a new interactive editing method and system for implicit representations, called Seal-3D1, which allows users to edit NeRF models in a pixel-level and free manner with a wide range of NeRF-like backbone and preview the editing effects instantly. To achieve the effects, the challenges are addressed by our proposed proxy function mapping the editing instructions to the original space of NeRF models in the teacher model and a two-stage training strategy for the student model with local pretraining and global finetuning. A NeRF editing system is built to showcase various editing types. Our system can achieve compelling editing effects with an interactive speed of about 1 second.
Jingsen Zhu, Qi Ye 0001, Yuchi Huo, Yunlong Ran, Jiming Chen 0001
ICCV5
2023 Efficient View Path Planning for Autonomous Implicit Reconstruction
abstract
Implicit neural representations have shown promising potential for 3D scene reconstruction. Recent work applies it to autonomous 3D reconstruction by learning information gain for view path planning. Effective as it is, the computation of the information gain is expensive, and compared with that using volumetric representations, collision checking using the implicit representation for a 3D point is much slower. In the paper, we propose to 1) leverage a neural network as an implicit function approximator for the information gain field and 2) combine the implicit fine-grained representation with coarse volumetric representations to improve efficiency. Further with the improved efficiency, we propose a novel informative path planning based on a graph-based planner. Our method demonstrates significant improvements in the reconstruction quality and planning efficiency compared with autonomous reconstructions with implicit and explicit representations. We deploy the method on a real UAV and the results show that our method can plan informative views and reconstruct a scene with high quality.
Yanxu Li, Yunlong Ran, Lincheng Li, Shibo He, Jiming Chen 0001, Qi Ye 0001
ICRA3