Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Byeonghyeon Lee

dblp:325/4418 · DBLP profile ↗
← Back
5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0007-9911-1948ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 53% Image and video processing · 47%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural rendering
1.422024
Deblurring 3D Gaussian Splatting · ECCV (58) 2024
Masked Wavelet Representation for Compact Neural Radiance Fields · CVPR 2023
Image and video processing
super-resolution
0.912025
Sequence Matters: Harnessing Video Models in 3D Super-Resolution · AAAI 2025
Image and video processing › super-resolution
video super-resolution
0.912025
Sequence Matters: Harnessing Video Models in 3D Super-Resolution · AAAI 2025
Rendering › gaussian splatting
3d gaussian splatting
0.812024
Deblurring 3D Gaussian Splatting · ECCV (58) 2024
Image and video processing › image restoration
image deblurring
0.812024
Deblurring 3D Gaussian Splatting · ECCV (58) 2024
Computational science and engineering
partial differential equation solver
0.712023
PIXEL: Physics-Informed Cell Representations for Fast and Accurate PDE Solvers · AAAI 2023
Computational science and engineering › scientific machine learning › physics-informed machine learning
physics-informed neural networks
0.712023
PIXEL: Physics-Informed Cell Representations for Fast and Accurate PDE Solvers · AAAI 2023
Rendering
neural radiance fields
0.712023
Masked Wavelet Representation for Compact Neural Radiance Fields · CVPR 2023
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction
0.312025
Sequence Matters: Harnessing Video Models in 3D Super-Resolution · AAAI 2025
Computational science and engineering
forward and inverse problems
0.212023
PIXEL: Physics-Informed Cell Representations for Fast and Accurate PDE Solvers · AAAI 2023

Methods — techniques the papers use, named apart from their topics

video super-resolution model · 1.7image alignment · 1.73d gaussian splatting · 0.8wavelet transform · 0.7trainable masking · 0.7grid-based numerical discretization · 0.7compression · 0.7automatic differentiation · 0.7
YearPublicationVenuePosition
2025 Sequence Matters: Harnessing Video Models in 3D Super-Resolution
abstract
3D super-resolution aims to reconstruct high-fidelity 3D models from low-resolution (LR) multi-view images. Early studies primarily focused on single-image super-resolution (SISR) models to upsample LR images into high-resolution images. However, these methods often lack view consistency because they operate independently on each image. Although various post-processing techniques have been extensively explored to mitigate these inconsistencies, they have yet to fully resolve the issues. In this paper, we perform a comprehensive study of 3D super-resolution by leveraging video super-resolution (VSR) models. By utilizing VSR models, we ensure a higher degree of spatial consistency and can reference surrounding spatial information, leading to more accurate and detailed reconstructions. Our findings reveal that VSR models can perform remarkably well even on sequences that lack precise spatial alignment. Given this observation, we propose a simple yet practical approach to align LR images without involving fine-tuning or generating `smooth' trajectory from the trained 3D models over LR images. The experimental results show that the surprisingly simple algorithms can achieve the state-of-the-art results of 3D super-resolution tasks on standard benchmark datasets, such as the NeRF-synthetic and Mip-NeRF 360 datasets.
Hyun-kyu Ko, Dongheok Park, Youngin Park, Byeonghyeon Lee, Juhee Han, Eunbyung Park
AAAI4
2024 Deblurring 3D Gaussian Splatting
Byeonghyeon Lee, Howoong Lee, Usman Ali 0006, Eunbyung Park
ECCV (58)1
2024 Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields using Sharpness Prior
abstract
Neural Radiance Fields (NeRF) has shown its remarkable performance in neural rendering-based novel view synthesis. However, NeRF suffers from severe visual quality degradation when the input images have been captured under imperfect conditions, such as poor illumination, defocus blurring and lens aberrations. Especially, defocus blur is quite common in the images when they are normally captured using cameras. Although few recent studies have proposed to render sharp images of considerably high-quality, yet they still face many key challenges. In particular, those methods have employed a Multi-Layer Perceptron (MLP) based NeRF which requires tremendous computational time. To overcome these shortcomings, this paper proposes a novel technique Sharp-NeRF—a grid-based NeRF that renders clean and sharp images from the input blurry images within a half an hour training. To do so, we used several grid-based kernels to accurately model the sharpness/blurriness of the scene. The sharpness level of the pixels is computed to learn the spatially varying blur kernels. We have conducted experiments on the benchmarks consisting of blurry images and have evaluated full-reference and non-reference metrics. The qualitative and quantitative results have revealed that our approach renders the sharp novel views with vivid colors and fine details, and it has considerably faster training time than the previous works. Our code is available at https://github.com/benhenryL/SharpNeRF.
Byeonghyeon Lee, Howoong Lee, Eunbyung Park
WACV1
2023 PIXEL: Physics-Informed Cell Representations for Fast and Accurate PDE Solvers
abstract
With the increases in computational power and advances in machine learning, data-driven learning-based methods have gained significant attention in solving PDEs. Physics-informed neural networks (PINNs) have recently emerged and succeeded in various forward and inverse PDE problems thanks to their excellent properties, such as flexibility, mesh-free solutions, and unsupervised training. However, their slower convergence speed and relatively inaccurate solutions often limit their broader applicability in many science and engineering domains. This paper proposes a new kind of data-driven PDEs solver, physics-informed cell representations (PIXEL), elegantly combining classical numerical methods and learning-based approaches. We adopt a grid structure from the numerical methods to improve accuracy and convergence speed and overcome the spectral bias presented in PINNs. Moreover, the proposed method enjoys the same benefits in PINNs, e.g., using the same optimization frameworks to solve both forward and inverse PDE problems and readily enforcing PDE constraints with modern automatic differentiation techniques. We provide experimental results on various challenging PDEs that the original PINNs have struggled with and show that PIXEL achieves fast convergence speed and high accuracy. Project page: https://namgyukang.github.io/PIXEL/
Namgyu Kang, Byeonghyeon Lee, Youngjoon Hong, Seok-Bae Yun, Eunbyung Park
AAAI2
2023 Masked Wavelet Representation for Compact Neural Radiance Fields
abstract
Neural radiance fields (NeRF) have demonstrated the potential of coordinate-based neural representation (neural fields or implicit neural representation) in neural rendering. However, using a multi-layer perceptron (MLP) to represent a 3D scene or object requires enormous computational resources and time. There have been recent studies on how to reduce these computational inefficiencies by using additional data structures, such as grids or trees. Despite the promising performance, the explicit data structure necessitates a substantial amount of memory. In this work, we present a method to reduce the size without compromising the advantages of having additional data structures. In detail, we propose using the wavelet transform on grid-based neural fields. Grid-based neural fields are for fast convergence, and the wavelet transform, whose efficiency has been demonstrated in high-performance standard codecs, is to improve the parameter efficiency of grids. Furthermore, in order to achieve a higher sparsity of grid coefficients while maintaining reconstruction quality, we present a novel trainable masking approach. Experimental results demonstrate that non-spatial grid coefficients, such as wavelet coefficients, are capable of attaining a higher level of sparsity than spatial grid coefficients, resulting in a more compact representation. With our proposed mask and compression pipeline, we achieved state-of-the-art performance within a memory budget of 2 MB. Our code is available at https://github.com/daniel03c1/masked_wavelet_nerf.
Daniel Rho, Byeonghyeon Lee, Seungtae Nam, Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
CVPR2