Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yize Wei
dblp:327/3115
· DBLP profile ↗
7ranked-venue papers
3as first author
7since 2021 · last 2026
0009-0004-3124-6975ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Accessibility and assistive technology · 37% Human-AI interaction · 35% Human-robot interaction · 23% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Accessibility and assistive technology › visual impairment
blind and low vision users |
1.9 | 2 | 2026 | Towards LLM-powered Assistive Drone for Blind and Low Vision Users · CHI 2026 Human Robot Interaction for Blind and Low Vision People: A Systematic Literature Review · CHI 2025 |
Human-AI interaction
large language model interaction |
1.0 | 1 | 2026 | Towards LLM-powered Assistive Drone for Blind and Low Vision Users · CHI 2026 |
Human-robot interaction
assistive robotics |
0.9 | 1 | 2025 | Human Robot Interaction for Blind and Low Vision People: A Systematic Literature Review · CHI 2025 |
Human-AI interaction › generative AI
generative AI in creative practice |
0.8 | 1 | 2024 | Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers · CHI 2024 |
Human-robot interaction › aerial robot interaction
drone interaction |
0.3 | 1 | 2026 | Towards LLM-powered Assistive Drone for Blind and Low Vision Users · CHI 2026 |
Design research and methods › research methodology
systematic review |
0.3 | 1 | 2025 | Human Robot Interaction for Blind and Low Vision People: A Systematic Literature Review · CHI 2025 |
Audio and music processing
sound design |
0.2 | 1 | 2024 | Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers · CHI 2024 |
Methods — techniques the papers use, named apart from their topics
semi-structured interviews · 1.5interactive generative AI models · 1.5user study · 1.0participatory design · 1.0large language model · 1.0formative study · 1.0systematic literature review · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Explore or team up? Towards a Drone Based Assistant for Blind and Low Vision IndividualsabstractBlind and Low-vision (BLV) people face challenges in their daily lives, especially regarding independent navigation in unfamiliar settings. Assistive robots have recently emerged as assistive tools for people with special needs. Drones, in particular, have unique advantages over ground robots. Our work aims at designing a drone assistant in addition to primary mobility aids (i.e., white cane) to improve spatial awareness and navigation in unfamiliar settings. Using a Research-through-Design method with 21 BLV users, we identified challenging scenarios and the need for two distinct operating modes (Explorer and Team). We then deployed a low-fidelity prototype in a Wizard-of-Oz study. Participants were enthusiastic about the assistive drone. The outcomes were reviewed by low vision specialists and drone experts to critically assess the strengths and limitations of this assistive tool. Based on these results, we provide recommendations for future design of assistive drones tailored to BLV users. Nathan Rocher, Yize Wei, Sandra Bardot, Bernard Oriola, Anke M. Brock, Christophe Jouffrais |
DIS | 2 |
| 2026 | Towards LLM-powered Assistive Drone for Blind and Low Vision UsersabstractDrones have gained traction as a versatile form of assistive robots for Blind and Low Vision (BLV) people. Nonetheless, novel interaction techniques are required to enable BLV people to communicate with drones naturally. In this work, we built an LLM-powered assistive drone for BLV users. We leverage an LLM to translate high-level user goals to step-by-step instructions for the drone and to extract visual information from the images. Through a formative study with BLV users (N=9), we identified envisioned use cases and desired interaction modalities. Then, we took a participatory and iterative approach to build a prototype, incorporating feedback received from 3 BLV users, as well as 5 domain experts. Finally, we conducted a user study with an additional 6 BLV participants to evaluate the iterated prototype, and received positive feedback. This work is contributing to a growing body of research on harnessing the power of LLMs to build a more inclusive world. Yize Wei, Ibnu Taimiyyah Bin Adam, Hanjun Wu, Moritz Messerschmidt, Wei Tsang Ooi, Christophe Jouffrais, Suranga Nanayakkara |
CHI | 1 |
| 2025 | Human Robot Interaction for Blind and Low Vision People: A Systematic Literature ReviewabstractInternational audience Yize Wei, Nathan Rocher, Chitralekha Gupta, Mia Huong Nguyen, Roger Zimmermann, Wei Tsang Ooi, Christophe Jouffrais, Suranga Nanayakkara |
CHI | 1 |
| 2024 | Drones for all: Creating an Authentic Programming Experience for Students with Visual ImpairmentsabstractProgramming has become a highly sought-after skill in STEM-related studies and careers, but it has only reached a fraction of students with visual impairments. Therefore, there is a need to explore new methods for teaching and learning. This study aims to understand the potential of using drones to create an authentic learning environment to help students with visual impairments learn programming. Based on a month-long engagement with five students with visual impairments, we present insights on using drones to support programming education for students with visual impairments. Yize Wei, Maëlle Dubucq, Malsha de Zoysa, Christophe Jouffrais, Suranga Nanayakkara, Wei Tsang Ooi |
ASSETS | 1 |
| 2024 | Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound DesignersabstractThe practice of sound design involves creating and manipulating environmental sounds for music, films, or games. Recently, an increasing number of studies have adopted generative AI to assist in sound design co-creation. Most of these studies focus on the needs of novices, and less on the pragmatic needs of sound design practitioners. In this paper, we aim to understand how generative AI models might support sound designers in their practice. We designed two interactive generative AI models as Creative Support Tools (CSTs) and invited nine professional sound design practitioners to apply the CSTs in their practice. We conducted semi-structured interviews and reflected on the challenges and opportunities of using generative AI in mixed-initiative interfaces for sound design. We provide insights into sound designers’ expectations of generative AI and highlight opportunities to situate generative AI-based tools within the design process. Finally, we discuss design considerations for human-AI interaction researchers working with audio. Purnima Kamath, Fabio Morreale, Priambudi Lintang Bagaskara, Yize Wei, Suranga Nanayakkara |
CHI | 4 |
| 2023 | Towards Controllable Audio Texture MorphingabstractIn this paper, we propose a data-driven approach to train a Generative Adversarial Network (GAN) conditioned on "soft-labels" distilled from the penultimate layer of an audio classifier trained on a target set of audio texture classes. We demonstrate that interpolation between such conditions or control vectors provide smooth morphing between the generated audio textures, and show similar or better audio texture morphing capability compared to the state-of-the-art methods. The proposed approach results in a well-organized latent space that generates novel audio outputs while remaining consistent with the semantics of the conditioning parameters. This is a step towards a general data-driven approach to designing generative audio models with customized controls capable of traversing out-of-distribution regions for novel sound synthesis. Chitralekha Gupta, Purnima Kamath, Yize Wei, Zhuoyao Li, Suranga Nanayakkara, Lonce L. Wyse |
ICASSP | 3 |
| 2023 | Target-Oriented Regret Minimization for Satisficing Monopolists
Napat Rujeerapaiboon, Yize Wei, Yilin Xue |
WINE | 2 |