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Wenkang Qin

dblp:328/9964 · DBLP profile ↗
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6ranked-venue papers
1as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 76% Generative modeling · 24%
Computer graphics and multimedia
2 papers
Rendering · 67% Geometric modeling and processing · 33%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural rendering
1.722025
ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representation · ICCV 2025
ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration · CVPR 2025
Machine learning › Generative modeling
diffusion model
1.122025
WonderTurbo: Generating Interactive 3D World in 0.72 Seconds · ICCV 2025
ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representation · ICCV 2025
Computer vision › 3D vision
3d reconstruction
0.912025
WonderTurbo: Generating Interactive 3D World in 0.72 Seconds · ICCV 2025
Computer vision › 3D vision › 3d generation
3d scene generation
0.912025
WonderTurbo: Generating Interactive 3D World in 0.72 Seconds · ICCV 2025
Computer vision › 3D vision › 3d scene reconstruction
driving scene reconstruction
0.912025
ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration · CVPR 2025
Computer vision › 3D vision › 3d reconstruction
real-time reconstruction
0.912025
WonderTurbo: Generating Interactive 3D World in 0.72 Seconds · ICCV 2025
Geometric modeling and processing
3d scene representation
0.912025
ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representation · ICCV 2025

Methods — techniques the papers use, named apart from their topics

world model · 1.7reconstruction model · 1.7online restoration · 1.7generative model · 1.7NeRF · 1.73d gaussian splatting · 1.7inpainting · 0.9diffusion model · 0.9depth completion · 0.9
YearPublicationVenuePosition
2025 ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration
abstract
Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectory, such as lane changes. Recent works have demonstrated that integrating world model knowledge alleviates these issues. Despite their efficiency, these approaches still encounter difficulties in the accurate representation of more complex maneuvers, with multi-lane shifts being a notable example. Therefore, we introduce ReconDreamer, which enhances driving scene reconstruction through incremental integration of world model knowledge. Specifically, DriveRestorer is proposed to mitigate artifacts via online restoration. This is complemented by a progressive data update strategy designed to ensure high-quality rendering for more complex maneuvers. To the best of our knowledge, ReconDreamer is the first method to effectively render in large maneuvers. Experimental results demonstrate that ReconDreamer outperforms Street Gaussians in the NTA-IoU, NTL-IoU, and FID, with relative improvements by 24.87%, 6.72%, and 29.97%. Furthermore, ReconDreamer surpasses DriveDreamer4D with PVG during large maneuver rendering, as verified by a relative improvement of 195.87% in the NTA-IoU metric and a user study.
Chaojun Ni, Guosheng Zhao, Wenkang Qin, Guan Huang 0003, Yuyin Chen, Xueyang Zhang, Yifei Zhan, Kun Zhan, Peng Jia 0007, Xianpeng Lang, Xingang Wang 0003, Wenjun Mei
CVPR5
2025 WonderTurbo: Generating Interactive 3D World in 0.72 Seconds
abstract
Interactive 3D generation is gaining momentum and capturing extensive attention for its potential to create immersive virtual experiences. However, a critical challenge in current 3D generation technologies lies in achieving real-time interactivity. To address this issue, we introduce WonderTurbo, the first real-time interactive 3D scene generation framework capable of generating novel perspectives of 3D scenes within 0.72 seconds. Specifically, WonderTurbo accelerates both geometric and appearance modeling in 3D scene generation. In terms of geometry, we propose StepSplat, an innovative method that constructs efficient 3D geometric representations through dynamic updates, each taking only 0.26 seconds. Additionally, we design QuickDepth, a lightweight depth completion module that provides consistent depth input for StepSplat, further enhancing geometric accuracy. For appearance modeling, we develop FastPaint, a 2-steps diffusion model tailored for instant inpainting, which focuses on maintaining spatial appearance consistency. Experimental results demonstrate that WonderTurbo achieves a remarkable 15X speedup compared to baseline methods, while preserving excellent spatial consistency and delivering high-quality output.
Chaojun Ni, Haoyun Li, Guosheng Zhao, Wenkang Qin, Guan Huang 0003, Wenjun Mei
ICCV8
2025 ReconDreamer++: Harmonizing Generative and Reconstructive Models for Driving Scene Representation
Guosheng Zhao, Chaojun Ni, Wenkang Qin, Guan Huang 0003, Xingang Wang 0003
ICCV5
2023 Assessing and Enhancing Robustness of Deep Learning Models with Corruption Emulation in Digital Pathology
abstract
Deep learning in digital pathology brings intelligence and automation as substantial enhancements to pathological analysis, the gold standard of clinical diagnosis. However, multiple steps from tissue preparation to slide imaging introduce various image corruptions, making it difficult for deep neural network (DNN) models to achieve stable diagnostic results for clinical use. In order to assess and further enhance the robustness of the models, we analyze the physical causes of the full-stack corruptions throughout the pathological life-cycle and propose an Omni-Corruption Emulation (OmniCE) method to reproduce 21 types of corruptions quantified with 5-level severity. We then construct three OmniCE-corrupted benchmark datasets at both patch level and slide level and assess the robustness of popular DNNs in classification and segmentation tasks. Further, we explore to use the OmniCE-corrupted datasets as augmentation data for training and experiments to verify that the generalization ability of the models has been significantly enhanced.
Peixiang Huang, Songtao Zhang, Yulu Gan, Rongqi Zhu, Wenkang Qin, Limei Guo, Lin Luo 0006
BIBM6
2023 SCAAT: Improving Neural Network Interpretability via Saliency Constrained Adaptive Adversarial Training
Wenkang Qin, Peixiang Huang, Lin Luo 0006
BMVC2
2022 PathTR: Context-Aware Memory Transformer for Tumor Localization in Gigapixel Pathology Images
Wenkang Qin, Tingting Jiang 0001, Lin Luo 0006
ACCV (6)1