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Pol Caselles

dblp:329/4400 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0002-4943-0557ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.912025
Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › 3D vision › implicit neural representation
coordinate-based neural representations
0.912025
Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
few-shot 3d reconstruction
0.912025
Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › 3D vision
neural radiance field
0.912025
Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2025

Methods — techniques the papers use, named apart from their topics

signed distance function · 0.9probabilistic shape and appearance prior · 0.9differentiable rendering · 0.9
YearPublicationVenuePosition
2025 Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction
abstract
Recent advancements in learning techniques that employ coordinate-based neural representations have yielded remarkable results in multi-view 3D reconstruction tasks. However, these approaches often require a substantial number of input views (typically several tens) and computationally intensive optimization procedures to achieve their effectiveness. In this paper, we address these limitations specifically for the problem of few-shot full 3D head reconstruction. We accomplish this by incorporating a probabilistic shape and appearance prior into coordinate-based representations, enabling faster convergence and improved generalization when working with only a few input images (even as low as a single image). During testing, we leverage this prior to guiding the fitting process of a signed distance function using a differentiable renderer. By incorporating the statistical prior alongside parallelizable ray tracing and dynamic caching strategies, we achieve an efficient and accurate approach to few-shot full 3D head reconstruction. Moreover, we extend the H3DS dataset, which now comprises 60 high-resolution 3D full-head scans and their corresponding posed images and masks, which we use for evaluation purposes. By leveraging this dataset, we demonstrate the remarkable capabilities of our approach in achieving state-of-the-art results in geometry reconstruction while being an order of magnitude faster than previous approaches.
Pol Caselles, Eduard Ramon, Jaime García 0001, Gil Triginer, Francesc Moreno-Noguer
IEEE Trans. Pattern Anal. Mach. Intell.1
2024 InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering
abstract
Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take several minutes, or even hours, due to the expensive optimization process required. In this work, we introduce InstantAvatar, a method that recovers full-head avatars from few images (down to just one) in a few seconds on commodity hardware. In order to speed up the reconstruction process, we propose a system that combines, for the first time, a voxel-grid neural field representation with a surface renderer. Notably, a naive combination of these two techniques leads to unstable optimizations that do not converge to valid solutions. In order to overcome this limitation, we present a novel statistical model that learns a prior distribution over 3D head signed distance functions using a voxel-grid based architecture. The use of this prior model, in combination with other design choices, results into a system that achieves 3D head reconstructions with comparable accuracy as the state-of-the-art with a 100 $\times$ speed-up.
Antonio Canela, Pol Caselles, Ibrar Malik, Eduard Ramon, Jaime García 0001, Jordi Sanchez-Riera, Gil Triginer, Francesc Moreno-Noguer
3DV2
2023 SIRA: Relightable Avatars from a Single Image
abstract
Recovering the geometry of a human head from a single image, while factorizing the materials and illumination, is a severely ill-posed problem that requires prior information to be solved. Methods based on 3D Morphable Models (3DMM), and their combination with differentiable renderers, have shown promising results. However, the expressiveness of 3DMMs is limited, and they typically yield over-smoothed and identity-agnostic 3D shapes limited to the face region. Highly accurate full head reconstructions have recently been obtained with neural fields that parameterize the geometry using multilayer perceptrons. The versatility of these representations has also proved effective for disentangling geometry, materials and lighting. However, these methods require several tens of input images. In this paper, we introduce SIRA, a method which, from a single image, reconstructs human head avatars with high fidelity geometry and factorized lights and surface materials. Our key ingredients are two data-driven statistical models based on neural fields that resolve the ambiguities of single-view 3D surface reconstruction and appearance factorization. Experiments show that SIRA obtains state of the art results in 3D head reconstruction while at the same time it successfully disentangles the global illumination, and the diffuse and specular albedos. Furthermore, our reconstructions are amenable to physically-based appearance editing and head model relighting.
Pol Caselles, Eduard Ramon, Jaime García 0001, Xavier Giró-i-Nieto, Francesc Moreno-Noguer, Gil Triginer
WACV1