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Michael A. Hunter

dblp:33/2525 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2002
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 75% Usability and user experience research · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › target selection › pointing
fitts' law
0.012000
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design · UIST 2000
Usability and user experience research
human performance modeling
0.012000
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design · UIST 2000
Interaction techniques and input
text entry
0.012000
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design · UIST 2000
Interaction techniques and input › text entry
virtual keyboard layout optimization
0.012000
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design · UIST 2000

Methods — techniques the papers use, named apart from their topics

metropolis random walk · 0.0digraph spring simulation · 0.0
YearPublicationVenuePosition
2002 Performance Optimization of Virtual Keyboards
Shumin Zhai, Michael A. Hunter, Barton A. Smith
Hum. Comput. Interact.2
2000 The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
abstract
Text entry user interfaces have been a bottleneck of nontraditional computing devices.One of the promising methods is the virtual keyboard on touch screens.Various layouts have been manually designed to replace the dominant QWERTY layout.This paper presents two computerized quantitative design techniques to search for the optimal virtual keyboard.The first technique simulated the dynamics of a keyboard with "digraph springs" between keys, which produced a "Hooke's" keyboard with 41.6 wpm performance.The second technique used a Metropolis random walk algorithm guided by a "Fitts energy" objective function, which produced a "Metropolis" keyboard with 43.1 wpm performance.The paper also models and evaluates the performance of four existing keyboard layouts.We corrected erroneous estimates in the literature and predicted the performance of QWERTY, CHUBON, FITALY, OPTI to be in the neighborhood of 30, 33, 36 and 38 wpm respectively.Our best design was 40% faster than QWERTY and 10% faster than OPTI, illustrating the advantage of quantitative user interface design techniques based on models of human performance over traditional trial and error designs guided by heuristics.
Shumin Zhai, Michael A. Hunter, Barton A. Smith
UIST2