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Markus Ehrenmann

dblp:33/315 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-authorSystems, architecture and hardware · 3 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Robot manipulation · 34% Image recognition and object detection · 34% Motion planning and robot control · 12%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input sensing › gesture recognition
dynamic gesture recognition
0.012001
Dynamic Gestures as an Input Device for Directing a Mobile Platform · ICRA 2001
Interaction techniques and input
gesture input
0.012001
Dynamic Gestures as an Input Device for Directing a Mobile Platform · ICRA 2001
Robotics › Robot manipulation
learning from demonstration
0.012000
A Comparison of Four Fast Vision Based Object Recognition Methods for Programing by Demonstration Applications · ICRA 2000
Computer vision › Image recognition and object detection
object recognition
0.012000
A Comparison of Four Fast Vision Based Object Recognition Methods for Programing by Demonstration Applications · ICRA 2000
Robotics › Motion planning and robot control › mobile robot control
mobile platform control
0.012001
Dynamic Gestures as an Input Device for Directing a Mobile Platform · ICRA 2001
Computer vision › 3D vision
object pose estimation
0.012000
A Comparison of Four Fast Vision Based Object Recognition Methods for Programing by Demonstration Applications · ICRA 2000
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.012000
A Comparison of Four Fast Vision Based Object Recognition Methods for Programing by Demonstration Applications · ICRA 2000

Methods — techniques the papers use, named apart from their topics

trajectory filtering · 0.1skin color segmentation · 0.1hidden markov model · 0.1object classification · 0.0active contour · 0.0
YearPublicationVenuePosition
2001 Dynamic Gestures as an Input Device for Directing a Mobile Platform
abstract
Giving an advice to a mobile robot still requires classical user interfaces. A more intuitive way of commanding can be provided by verbal or gesture commands. In this article, we present new approaches and enhancements for established methods that are in use in our laboratory. Our aim is to direct a robot with simple dynamic gestures. We focus on visual gesture recognition. Based on skin color segmentation algorithms for tracking the user's hand, hidden Markov models are used for gesture type recognition. The filters applied to the recorded trajectory strongly compress the input data. They also mark start and end point of a possible gesture. The hidden Markov models have been enhanced by a threshold model in order to wipe out insignificant movements. Pre-classification of the reference gestures serves for keeping computational effort low.
Markus Ehrenmann, Tobias Lütticke, Rüdiger Dillmann
ICRA1
2000 A Comparison of Four Fast Vision Based Object Recognition Methods for Programing by Demonstration Applications
abstract
Service robots require interactive programming interfaces that allow users without programming experience to easily instruct the robots. Systems following the programming-by-demonstration (PbD) paradigm are getting closer to this goal. Visual observation of the user and environment is one important aspect for reasoning about goals and actions. With respect to the automatic generation of adaptive programs, a PbD-System should detect, classify and determine the pose of manipulable objects in a fast and stable way. This paper presents a comparison of four established methods proposing a new object classification approach that combines these methods. This gives a means for setting up a world model of a manipulations scene automatically and initializes active contour parameters in order to trade motions of these objects.
Markus Ehrenmann, Despina Ambela, Peter Steinhaus, Rüdiger Dillmann
ICRA1
1999 MEPHISTO: A Modular and Existensible Path Planning System Using Observation
Peter Steinhaus, Markus Ehrenmann, Rüdiger Dillmann
ICVS2
1998 A sensor fusion approach for PbD
abstract
Since programming by demonstration (PbD) approaches have reached prime importance in interactive robot programming, sensor technology for tracking user actions and user behavior have become more and more important. However, traditional methods based on single sensor system input are already at their limits, since PbD is an application area where real-time requirement do play an important role. Thus, a sensor fusion approach is proposed which serves input data for a finite state automaton. The input sources are on the one hand a data-glove which classifies different grips and on the other hand a movable camera head which tracks the movements of the data glove as well as estimates object positions. Both sensor sources use time efficient algorithms, since sensory data must be processed in real-time. The efficiency of this approach is proven in a PbD environment were flexible infusion bags are handled and respective actions and object positions are recognized.
Oliver Rogalla, Markus Ehrenmann, Rüdiger Dillmann
IROS2