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J. Galen Buckwalter

dblp:33/4209 · also John Galen Buckwalter · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
0000-0001-9110-0039ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health › mental healthcare › psychotherapy
exposure therapy
0.012012
STRIVE: Stress Resilience in Virtual Environments · VR 2012
Virtual and augmented reality
immersive interaction
0.012000
Virtual Environment Applications in Clinical Neuropsychology · VR 2000

Methods — techniques the papers use, named apart from their topics

virtual characters · 0.3narrative simulation · 0.3virtual environment technology · 0.1
YearPublicationVenuePosition
2012 STRIVE: Stress Resilience in Virtual Environments
abstract
The Stress Resilience In Virtual Environments (STRIVE) project aims to create a set of combat simulations (adapted from existing Virtual Iraq/Afghanistan exposure therapy system) that are part of a multi-episode narrative experience. Users can be immersed within challenging combat contexts and interact with virtual characters within these episodes as part of an experiential learning approach. Such approaches, often referred to as Stress Inoculation Training, have been found to reduce the neuroendocrine response, increase coping competence and reduce cortisol response. STRIVE is currently developing three combat modules with a narrative arc that includes increasingly intense combat situations, relational development, stress and loss, and emotional trauma. The goal is to raise the service member's threshold for the stress of combat.
J. Galen Buckwalter, Albert A. Rizzo, Bruce John, Brad Newman, Josh Williams, Thomas D. Parsons
VR1
2000 Virtual Environment Applications in Clinical Neuropsychology
abstract
Virtual environment (VE) technology is increasingly being recognized as a useful medium for the study, assessment, and rehabilitation of cognitive processes and functional abilities. The capacity of VE technology to create dynamic three-dimensional (3D) stimulus environments, within which all behavioral responding can be recorded, offers clinical assessment and rehabilitation options that are not available using traditional neuropsychological methods. This work has the potential to advance the scientific study of normal cognitive and behavioral processes and to improve our capacity to understand, measure, and treat the impairments typically found in clinical populations with central nervous system (CNS) dysfunction. The paper provides a rationale for the application of VE technology in the areas of neuropsychological assessment and cognitive rehabilitation, presents a tabled summary of the VE literature targeting cognitive/functional processes in clinical CNS populations and briefly describes two of our VE applications targeting attention and visuospatial processing.
Albert A. Rizzo, J. Galen Buckwalter, Cheryl van der Zaag, Ulrich Neumann, Marcus Thiébaux, Clint Chua, Andre van Rooyen, L. Humphrey, Peter Larson
VR2