Demo Data from SIGIR 2026 / reviewers in the wild / expert
J. Galen Buckwalter
dblp:33/4209 · also John Galen Buckwalter
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2012
0000-0001-9110-0039ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Medical and health informatics · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › mental health › mental healthcare › psychotherapy
exposure therapy |
0.0 | 1 | 2012 | STRIVE: Stress Resilience in Virtual Environments · VR 2012 |
Virtual and augmented reality
immersive interaction |
0.0 | 1 | 2000 | Virtual Environment Applications in Clinical Neuropsychology · VR 2000 |
Methods — techniques the papers use, named apart from their topics
virtual characters · 0.3narrative simulation · 0.3virtual environment technology · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | STRIVE: Stress Resilience in Virtual EnvironmentsabstractThe Stress Resilience In Virtual Environments (STRIVE) project aims to create a set of combat simulations (adapted from existing Virtual Iraq/Afghanistan exposure therapy system) that are part of a multi-episode narrative experience. Users can be immersed within challenging combat contexts and interact with virtual characters within these episodes as part of an experiential learning approach. Such approaches, often referred to as Stress Inoculation Training, have been found to reduce the neuroendocrine response, increase coping competence and reduce cortisol response. STRIVE is currently developing three combat modules with a narrative arc that includes increasingly intense combat situations, relational development, stress and loss, and emotional trauma. The goal is to raise the service member's threshold for the stress of combat. J. Galen Buckwalter, Albert A. Rizzo, Bruce John, Brad Newman, Josh Williams, Thomas D. Parsons |
VR | 1 |
| 2000 | Virtual Environment Applications in Clinical NeuropsychologyabstractVirtual environment (VE) technology is increasingly being recognized as a useful medium for the study, assessment, and rehabilitation of cognitive processes and functional abilities. The capacity of VE technology to create dynamic three-dimensional (3D) stimulus environments, within which all behavioral responding can be recorded, offers clinical assessment and rehabilitation options that are not available using traditional neuropsychological methods. This work has the potential to advance the scientific study of normal cognitive and behavioral processes and to improve our capacity to understand, measure, and treat the impairments typically found in clinical populations with central nervous system (CNS) dysfunction. The paper provides a rationale for the application of VE technology in the areas of neuropsychological assessment and cognitive rehabilitation, presents a tabled summary of the VE literature targeting cognitive/functional processes in clinical CNS populations and briefly describes two of our VE applications targeting attention and visuospatial processing. Albert A. Rizzo, J. Galen Buckwalter, Cheryl van der Zaag, Ulrich Neumann, Marcus Thiébaux, Clint Chua, Andre van Rooyen, L. Humphrey, Peter Larson |
VR | 2 |