Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kohki Maruono
dblp:33/4461
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
coalitional game |
0.1 | 1 | 2006 | A Compact Representation Scheme for Coalitional Games in Open Anonymous Environments · AAAI 2006 |
Algorithmic game theory and mechanism design › game representation
compact representation |
0.1 | 1 | 2006 | A Compact Representation Scheme for Coalitional Games in Open Anonymous Environments · AAAI 2006 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | A Compact Representation Scheme for Coalitional Games in Open Anonymous Environments
Naoki Ohta, Atsushi Iwasaki, Makoto Yokoo, Kohki Maruono, Vincent Conitzer, Tuomas Sandholm |
AAAI | 4 |