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Felix Wimmer

dblp:33/4915 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Visualization and visual analytics · 33%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
depth perception
0.112007
Contextual Anatomic Mimesis Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality · ISMAR 2007
Visualization and visual analytics › scientific visualization
in-situ visualization
0.112007
Contextual Anatomic Mimesis Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality · ISMAR 2007
Virtual and augmented reality › augmented reality
medical augmented reality
0.112007
Contextual Anatomic Mimesis Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality · ISMAR 2007
Immersive interaction
head-mounted display
0.012007
Contextual Anatomic Mimesis Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality · ISMAR 2007
Immersive interaction › see-through display
video see-through display
0.012007
Contextual Anatomic Mimesis Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality · ISMAR 2007

Methods — techniques the papers use, named apart from their topics

volume rendering · 0.1multi-sensory interaction · 0.1direct manipulation · 0.1
YearPublicationVenuePosition
2007 Contextual Anatomic Mimesis Hybrid In-Situ Visualization Method for Improving Multi-Sensory Depth Perception in Medical Augmented Reality
abstract
The need to improve medical diagnosis and reduce invasive surgery is dependent upon seeing into a living human system. The use of diverse types of medical imaging and endoscopic instruments has provided significant breakthroughs, but not without limiting the surgeon's natural, intuitive and direct 3D perception into the human body. This paper presents a method for the use of augmented reality (AR) for the convergence of improved perception of 3D medical imaging data (mimesis) in context to the patient's own anatomy (in-situ) incorporating the physician's intuitive multi- sensory interaction and integrating direct manipulation with endoscopic instruments. Transparency of the video images recorded by the color cameras of a video see-through, stereoscopic head- mounted-display (HMD) is adjusted according to the position and line of sight of the observer, the shape of the patient's skin and the location of the instrument. The modified video image of the real scene is then blended with the previously rendered virtual anatomy. The effectiveness has been demonstrated in a series of experiments at the Chirurgische Klinik in Munich, Germany with cadaver and in-vivo studies. The results can be applied for designing medical AR training and educational applications.
Christoph Bichlmeier, Felix Wimmer, Sandro Michael Heining, Nassir Navab
ISMAR2