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Mark Zuber

dblp:33/6851 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
User interface design and tools · 59% Usability and user experience research · 34% Ubiquitous computing and smart environments · 8%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › safety-critical interaction
driver distraction
0.112007
iPod distraction: effects of portable music-player use on driver performance · CHI 2007
User interface design and tools › user interface design
in-car interface design
0.112007
iPod distraction: effects of portable music-player use on driver performance · CHI 2007

Methods — techniques the papers use, named apart from their topics

empirical study · 0.1driving simulator · 0.1cognitive model of driver performance · 0.1ACT-R · 0.1
YearPublicationVenuePosition
2007 iPod distraction: effects of portable music-player use on driver performance
abstract
Portable music players such as Apple's iPod have become ubiquitous in many environments, but one environment in particular has elicited new safety concerns and challenges -- in-vehicle use while driving. We present the first study of portable music-player interaction while driving, examining the effects of iPod interaction by drivers navigating a typical roadway in a driving simulator. Results showed that selecting media on the iPod had a significant effect on driver performance as measured by lateral deviation from lane center; the effect was comparable to previously reported effects of dialing a cellular phone. In addition, selecting media and watching videos had a significant effect on car-following speed, resulting in speed reductions that presumably compensated for impaired lateral performance. Given that iPod interaction has become increasingly common while driving, these results serve as a first step toward understanding the potential effects of portable music-player interaction on driver behavior and performance.
Dario D. Salvucci, Daniel Markley, Mark Zuber, Duncan P. Brumby
CHI3
2005 Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
abstract
As driver distraction from in-vehicle devices increasingly becomes a concern on our roadways, researchers have searched for better scientific understanding of distraction along with better engineering tools to build less distracting devices. This paper presents a new system, Distract-R, that allows designers to rapidly prototype and evaluate new in-vehicle interfaces. The core engine of the system relies on a rigorous cognitive model of driver performance, which the system integrates with models of behavior on the prototyped interfaces to generate predictions of distraction. Distract-R allows a designer to prototype basic interfaces, demonstrate possible tasks on these interfaces, specify relevant driver characteristics and driving scenarios, and finally simulate, visualize, and analyze the resulting behavior as generated by the cognitive model. The paper includes two sample studies that demonstrate the system's ability to account for effects of input modality and driver age on performance.
Dario D. Salvucci, Mark Zuber, Ekaterina Beregovaia, Daniel Markley
CHI2