Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kazuo Isoda
dblp:33/6991
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2016
0000-0002-5508-4059ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 47% Ubiquitous computing and smart environments · 36% Human-robot interaction · 11% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments
public displays |
0.2 | 1 | 2016 | Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a Museum · CSCW 2016 |
Interaction techniques and input › large display interaction
display interaction |
0.2 | 1 | 2013 | Effects of the display angle in museums on user's cognition, behavior, and subjective responses · CHI 2013 |
Interaction techniques and input
large display interaction |
0.2 | 1 | 2013 | Effects of the display angle in museums on user's cognition, behavior, and subjective responses · CHI 2013 |
Human-robot interaction
social behavior |
0.1 | 1 | 2016 | Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a Museum · CSCW 2016 |
Methods — techniques the papers use, named apart from their topics
quantitative analysis · 0.2qualitative analysis · 0.2field study · 0.2controlled experiment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Effects of the Display Angle on Social Behaviors of the People around the Display: A Field Study at a MuseumabstractIn this paper, we investigate through a field study how the angles (horizontal, tilted, and vertical angles) of displays deployed in a public space (at a museum) impact the social behaviors of the people around the display. In the field study, we collected both quantitative and qualitative data of more than 700 museum visitors over a period of approximately three months. Findings of our study include the following: (1) the horizontal and vertical display angles have a higher honeypot effect, i.e., people interacting with a display attract other people, than the tilted display angle, (2) the vertical display angle, compared to the horizontal and tilted display angles, attracts several people to the display and encourages them to stay in the display space and share the space for a short period of time (88 seconds on average), and as a result, people frequently enter and leave the space with a display, and (3) display angles closer to the horizontal promotes the side-by-side arrangement, and display angles closer to the vertical promotes the L-shaped arrangement of F-formation. The findings in our study help design a public display deployed in museums and other public spaces. Junko Ichino, Kazuo Isoda, Tetsuya Ueda, Reimi Satoh |
CSCW | 2 |
| 2013 | Effects of the display angle in museums on user's cognition, behavior, and subjective responsesabstractIn order to achieve the intended level of communication with visitors in museums where large displays are installed, it is essential to understand how various display factors affect visitors. We explore the effects of the display angle on individual users. In our experiment, we set up three types of flat displays - vertical, horizontal, and tilted - and comprehensively tested users' cognitive, behavioral, and subjective aspects. The results showed that a significant difference could be discerned in regards to cognitive and subjective aspects. Test results for the cognitive aspect showed that the display angle on which the displayed content was easy to understand and remember differed depending on age. Test results for the subjective aspect showed that irrespective of age, users rated tilted displays as being quicker to attract attention and easier to peruse, to understand and remember the content, and to interact with, and such displays were the most preferred. Junko Ichino, Kazuo Isoda, Ayako Hanai, Tetsuya Ueda |
CHI | 2 |