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Soma Nonaka

dblp:330/0108 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Face, body and person analysis · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › gaze estimation
3d gaze estimation
0.612022
Dynamic 3D Gaze from Afar: Deep Gaze Estimation from Temporal Eye-Head-Body Coordination · CVPR 2022
Computer vision › Face, body and person analysis
gaze estimation
0.612022
Dynamic 3D Gaze from Afar: Deep Gaze Estimation from Temporal Eye-Head-Body Coordination · CVPR 2022

Methods — techniques the papers use, named apart from their topics

neural network · 0.6bayesian prediction · 0.6
YearPublicationVenuePosition
2022 Dynamic 3D Gaze from Afar: Deep Gaze Estimation from Temporal Eye-Head-Body Coordination
abstract
We introduce a novel method and dataset for 3D gaze estimation of a freely moving person from a distance, typically in surveillance views. Eyes cannot be clearly seen in such cases due to occlusion and lacking resolution. Existing gaze estimation methods suffer or fall back to approximating gaze with head pose as they primarily rely on clear, close-up views of the eyes. Our key idea is to instead leverage the intrinsic gaze, head, and body coordination of people. Our method formulates gaze estimation as Bayesian prediction given temporal estimates of head and body orientations which can be reliably estimated from a far. We model the head and body orientation likelihoods and the conditional prior of gaze direction on those with separate neural networks which are then cascaded to output the 3D gaze direction. We introduce an extensive new dataset that consists of surveillance videos annotated with 3D gaze directions captured in 5 indoor and outdoor scenes. Experimental results on this and other datasets validate the accuracy of our method and demonstrate that gaze can be accurately estimated from a typical surveillance distance even when the person's face is not visible to the camera.
Soma Nonaka, Shohei Nobuhara, Ko Nishino
CVPR1