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Eric Ming Chen

dblp:331/2233 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2026
0009-0000-1723-619XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 44% Generative modeling · 28% Deep learning architectures and training · 28%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 77% Computational photography and imaging · 23%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
generative adversarial network
0.712023
Ray Conditioning: Trading Photo-consistency for Photo-realism in Multi-view Image Generation · ICCV 2023
Machine learning › Deep learning architectures and training › convolutional neural network
residual network
0.712023
Riemannian Residual Neural Networks · NeurIPS 2023
Computer vision › 3D vision › geometric deep learning
riemannian neural network
0.712023
Riemannian Residual Neural Networks · NeurIPS 2023
Visual content generation and editing › image generation
multi-view image generation
0.712023
Ray Conditioning: Trading Photo-consistency for Photo-realism in Multi-view Image Generation · ICCV 2023
Computer vision › 3D vision
geometric deep learning
0.212023
Riemannian Residual Neural Networks · NeurIPS 2023
Computer vision › 3D vision › geometric deep learning
manifold-valued data
0.212023
Riemannian Residual Neural Networks · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

ray conditioning · 1.3light field prior · 1.3symmetric positive definite matrices · 0.7residual connections · 0.7hyperbolic space · 0.7
YearPublicationVenuePosition
2026 Snapmoji: Instant Generation of Animatable Dual-Stylized Avatars
abstract
Despite the increasing popularity of avatar systems such as Snapchat Bitmojis, existing production avatar platforms face several limitations, such as a limited number of predefined assets, tedious customization processes, and inefficient rendering requirements. Addressing these shortcomings, we introduce Snapmoji, an avatar generation system that instantly creates 3D avatars, and enables customization in a process we call dual-stylization. Snapmoji first maps a selfie of a user to a primary avatar (e.g., Bitmoji style) using a new technique we name Gaussian Domain Adaptation (GDA), then applies a secondary style (e.g., skeleton, yarn, toy) to the primary avatar, all while preserving the user’s identity. The generated 3D avatars can then be rendered an animated on mobile devices at 30–40 FPS.
Eric Ming Chen, Di Liu 0003, Sizhuo Ma, Michael Vasilkovsky, Bing Zhou 0001, Wenzhou Wang, Jiahao Luo, Dimitris N. Metaxas, Vincent Sitzmann, Jian Wang 0100
WACV1
2023 Ray Conditioning: Trading Photo-consistency for Photo-realism in Multi-view Image Generation
abstract
Multi-view image generation attracts particular attention these days due to its promising 3D-related applications, e.g., image viewpoint editing. Most existing methods follow a paradigm where a 3D representation is first synthesized, and then rendered into 2D images to ensure photo-consistency across viewpoints. However, such explicit bias for photo-consistency sacrifices photo-realism, causing geometry artifacts and loss of fine-scale details when these methods are applied to edit real images. To address this issue, we propose ray conditioning, a geometry-free alternative that relaxes the photo-consistency constraint. Our method generates multi-view images by conditioning a 2D GAN on a light field prior. With explicit viewpoint control, state-of-the-art photo-realism and identity consistency, our method is particularly suited for the viewpoint editing task.
Eric Ming Chen, Sidhanth Holalkere, Ruyu Yan, Abe Davis
ICCV1
2023 Riemannian Residual Neural Networks
abstract
Recent methods in geometric deep learning have introduced various neural networks to operate over data that lie on Riemannian manifolds. Such networks are often necessary to learn well over graphs with a hierarchical structure or to learn over manifold-valued data encountered in the natural sciences. These networks are often inspired by and directly generalize standard Euclidean neural networks. However, extending Euclidean networks is difficult and has only been done for a select few manifolds. In this work, we examine the residual neural network (ResNet) and show how to extend this construction to general Riemannian manifolds in a geometrically principled manner. Originally introduced to help solve the vanishing gradient problem, ResNets have become ubiquitous in machine learning due to their beneficial learning properties, excellent empirical results, and easy-to-incorporate nature when building varied neural networks. We find that our Riemannian ResNets mirror these desirable properties: when compared to existing manifold neural networks designed to learn over hyperbolic space and the manifold of symmetric positive definite matrices, we outperform both kinds of networks in terms of relevant testing metrics and training dynamics.
Isay Katsman, Eric Ming Chen, Sidhanth Holalkere, Anna Asch, Aaron Lou, Ser-Nam Lim, Christopher De Sa
NeurIPS2
2023 What's in a Decade? Transforming Faces Through Time
abstract
Abstract How can one visually characterize photographs of people over time? In this work, we describe theFaces Through Timedataset, which contains over a thousand portrait images per decade from the 1880s to the present day. Using our new dataset, we devise a framework for resynthesizing portrait images across time, imagining how a portrait taken during a particular decade might have looked like had it been taken in other decades. Our framework optimizes a family of per‐decade generators that reveal subtle changes that differentiate decades—such as different hairstyles or makeup—while maintaining the identity of the input portrait. Experiments show that our method can more effectively resynthesizing portraits across time compared to state‐of‐the‐art image‐to‐image translation methods, as well as attribute‐based and language‐guided portrait editing models. Our code and data will be available at facesthroughtime.github.io.
Eric Ming Chen, Jin Sun 0011, Apoorv Khandelwal 0001, Dani Lischinski, Noah Snavely, Hadar Averbuch-Elor
Comput. Graph. Forum1