Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alyshia Bustos
dblp:331/5736 · also Alyshia N. Bustos
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0002-2244-6017ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Personal fabrication and tangible interfaces · 44% Design research and methods · 30% Learning and educational technologies · 26% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
participatory design |
1.2 | 2 | 2026 | Situating Youth as Interaction Co-Designers of an Interactive Mural · CHI 2026 Interactive Murals: New Opportunities for Collaborative STEAM Learning · CHI 2024 |
Learning and educational technologies
STEAM education |
1.1 | 2 | 2026 | Interactive Murals: New Opportunities for Collaborative STEAM Learning · CHI 2024 Situating Youth as Interaction Co-Designers of an Interactive Mural · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
co-design · 1.0research through design · 0.8participatory design · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Situating Youth as Interaction Co-Designers of an Interactive Mural
Alyshia Bustos, Nanibah Chacon, Alyssa Johnson, Erin McClure, Mia S. Shaw, Fiona Bell, Leah Buechley |
CHI | 1 |
| 2024 | Ode to Barelas: Supporting Youth Agency Cultural Expression, and Community Engagement Through an Interactive MuralabstractCommunity mural projects provide youth with the opportunity to learn new skills, have a voice, and deepen their connection to their communities. This pictorial reflects on a participatory community-based STEAM project in which a group of teenagers collaborated with a muralist (Author 2) and two interaction design researchers (Authors 1 and 5) to create an Interactive Mural—a traditional mural with embedded electronics. We analyzed students’ experience of agency, expression, and connection to community throughout the project. We discuss how large-scale community-centered projects that provide opportunities for student agency and expression are rich learning environments that can promote technological fluency. Alyshia Bustos, Nanibah Chacon, Mia S. Shaw, Fiona Bell, Leah Buechley |
Conference on Designing Interactive Systems | 1 |
| 2024 | Interactive Murals: New Opportunities for Collaborative STEAM LearningabstractThis paper introduces interactive murals—artworks that combine longstanding traditions in community mural painting with ubiquitous computing—as new sites for collaborative STEAM learning. Using research-through-design and participatory design methods, we conducted an intensive spring and summer workshop in which high school students were introduced to electronics and programming through the process of creating an interactive mural. We describe the workshop activities, the mural design process, and the data collection and analysis methods. Through documenting student learning in programming and electronics and the collaboration that occurred, we build an argument for the novel learning affordances of interactive murals, emphasizing the unique opportunities that they provide for collaborative STEAM learning. Alyshia Bustos, Nanibah Chacon, Mia S. Shaw, Fiona Bell, Leah Buechley |
CHI | 1 |