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Junpeng Yue

dblp:332/0038 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 42% Language models and text generation · 23% Vision and language · 18%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
foundation model agents
0.912025
Cradle: Empowering Foundation Agents towards General Computer Control · ICML 2025
Information retrieval
multimodal retrieval
0.912025
MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents · ICLR 2025
Computer vision › Vision and language › visual grounding
language grounding
0.712023
Entity Divider with Language Grounding in Multi-Agent Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.712023
Entity Divider with Language Grounding in Multi-Agent Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning › hierarchical reinforcement learning
subgoal decomposition
0.712023
Entity Divider with Language Grounding in Multi-Agent Reinforcement Learning · ICML 2023
Natural language and speech › Language models and text generation › LLM agents
multimodal large language model agent
0.312025
MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents · ICLR 2025
Computer vision › Vision and language
vision-language model
0.212024
Reinforcement Learning Friendly Vision-Language Model for Minecraft · ECCV (68) 2024

Methods — techniques the papers use, named apart from their topics

trajectory abstraction · 1.7self-reflection · 1.7preference learning · 1.7large multimodal model · 1.7fine-tuning · 1.7action planning · 1.7reinforcement learning · 0.8entity-level subgoal division · 0.7agent modeling · 0.7
YearPublicationVenuePosition
2025 MLLM as Retriever: Interactively Learning Multimodal Retrieval for Embodied Agents
abstract
MLLM agents demonstrate potential for complex embodied tasks by retrieving multimodal task-relevant trajectory data. However, current retrieval methods primarily focus on surface-level similarities of textual or visual cues in trajectories, neglecting their effectiveness for the specific task at hand. To address this issue, we propose a novel method, MART, which enhances the performance of embodied agents by utilizing interaction data to fine-tune an MLLM retriever based on preference learning, such that the retriever fully considers the effectiveness of trajectories and prioritize them for unseen tasks. We also introduce Trajectory Abstraction, a mechanism that leverages MLLMs' summarization capabilities to represent trajectories with fewer tokens while preserving key information, enabling agents to better comprehend milestones in the trajectory. Experimental results across various environments demonstrate our method significantly improves task success rates in unseen scenes compared to baseline methods. This work presents a new paradigm for multimodal retrieval in embodied agents, by fine-tuning a general-purpose MLLM as the retriever to assess trajectory effectiveness. All the code for benchmark tasks, simulator modifications and the MLLM retriever is available at https://github.com/PKU-RL/MART.
Junpeng Yue, Xinrun Xu, Börje Karlsson 0001, Zongqing Lu 0002
ICLR1
2025 Cradle: Empowering Foundation Agents towards General Computer Control
abstract
Despite their success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Information Gathering, Self-Reflection, Task Inference, Skill Curation, Action Planning, and Memory, Cradle is able to understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning and information retrieval, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games (Red Dead Redemption 2, Cities:Skylines, Stardew Valley and Dealer’s Life 2), five software applications (Chrome, Outlook, Feishu, Meitu and CapCut), and a comprehensive benchmark, OSWorld. With a unified interface to interact with any software, Cradle greatly extends the reach of foundation agents thus paving the way for generalist agents.
Weihao Tan, Wentao Zhang 0007, Xinrun Xu, Haochong Xia, Ziluo Ding, Boyu Li 0003, Junpeng Yue, Jiechuan Jiang, Yewen Li, Ruyi An, Molei Qin, Chuqiao Zong, Longtao Zheng, Xiaoqiang Chai, Yifei Bi, Tianbao Xie, Pengjie Gu, Xiyun Li, Ceyao Zhang, Chaojie Wang 0001, Xinrun Wang, Börje Karlsson 0001, Bo An 0001, Shuicheng Yan, Zongqing Lu 0002
ICML8
2024 Reinforcement Learning Friendly Vision-Language Model for Minecraft
Haobin Jiang, Junpeng Yue, Hao Luo 0011, Ziluo Ding, Zongqing Lu 0002
ECCV (68)2
2023 Entity Divider with Language Grounding in Multi-Agent Reinforcement Learning
abstract
We investigate the use of natural language to drive the generalization of policies in multi-agent settings. Unlike single-agent settings, the generalization of policies should also consider the influence of other agents. Besides, with the increasing number of entities in multi-agent settings, more agent-entity interactions are needed for language grounding, and the enormous search space could impede the learning process. Moreover, given a simple general instruction, e.g., beating all enemies, agents are required to decompose it into multiple subgoals and figure out the right one to focus on. Inspired by previous work, we try to address these issues at the entity level and propose a novel framework for language grounding in multi-agent reinforcement learning, entity divider (EnDi). EnDi enables agents to independently learn subgoal division at the entity level and act in the environment based on the associated entities. The subgoal division is regularized by agent modeling to avoid subgoal conflicts and promote coordinated strategies. Empirically, EnDi demonstrates the strong generalization ability to unseen games with new dynamics and expresses the superiority over existing methods. The code is available at https://github.com/PKU-RL/EnDi.
Ziluo Ding, Wanpeng Zhang 0002, Junpeng Yue, Tiejun Huang 0001, Zongqing Lu 0002
ICML3