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Connor Stephens

dblp:332/0788 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 93% Learning theory · 7%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-armed bandit
0.712023
Revisiting Simple Regret: Fast Rates for Returning a Good Arm · ICML 2023
Machine learning › Reinforcement learning › multi-armed bandit
pure exploration
0.712023
Revisiting Simple Regret: Fast Rates for Returning a Good Arm · ICML 2023
Machine learning › Reinforcement learning
regret minimization
0.712023
Revisiting Simple Regret: Fast Rates for Returning a Good Arm · ICML 2023
Machine learning › Reinforcement learning › regret minimization
simple regret
0.712023
Revisiting Simple Regret: Fast Rates for Returning a Good Arm · ICML 2023
Machine learning › Learning theory
sample complexity
0.212023
Revisiting Simple Regret: Fast Rates for Returning a Good Arm · ICML 2023

Methods — techniques the papers use, named apart from their topics

sequential halving · 0.7bracketing · 0.7
YearPublicationVenuePosition
2023 Revisiting Simple Regret: Fast Rates for Returning a Good Arm
abstract
Simple regret is a natural and parameter-free performance criterion for pure exploration in multi-armed bandits yet is less popular than the probability of missing the best arm or an $\epsilon$-good arm, perhaps due to lack of easy ways to characterize it. In this paper, we make a significant progress on minimizing simple regret in both data-rich ($T\ge n$) and data-poor regime ($T \le n$) where $n$ is the number of arms and $T$ is the number of samples. At its heart is our improved instance-dependent analysis of the well-known Sequential Halving (SH) algorithm where we bound the probability of returning an arm whose mean reward is not within $\epsilon$ from the best (i.e., not $\epsilon$-good) for *any* choice of $\epsilon>0$, although $\epsilon$ is not an input to SH. Our bound not only leads to an optimal worst-case simple regret bound of $\sqrt{n/T}$ up to logarithmic factors but also essentially matches the instance-dependent lower bound for returning an $\epsilon$-good arm reported by Katz-Samuels and Jamieson (2020). For the more challenging data-poor regime, we propose Bracketing SH (BSH) that enjoys the same improvement even without sampling each arm at least once. Our empirical study shows that BSH outperforms existing methods on real-world tasks.
Connor Stephens, Csaba Szepesvári, Kwang-Sung Jun
ICML2