Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Andrew Huard

dblp:332/0792 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0001-7716-0588ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.612022
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022
Virtual and augmented reality
haptics
0.612022
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022
Virtual and augmented reality › haptics
passive haptics
0.612022
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022
Virtual and augmented reality › virtual reality
social virtual reality
0.612022
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022
Haptics and multimodal interaction
haptic feedback
0.212022
CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022

Methods — techniques the papers use, named apart from their topics

user study · 1.1tracked objects · 1.1
YearPublicationVenuePosition
2022 CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards
abstract
Presence in virtual reality (VR) is meaningful for remotely connecting with others and facilitating social interactions despite great distance while providing a sense of “being there.” This work presents CardsVR, a two-person VR experience that allows remote participants to play a game of cards together. An entire deck of tracked cards are used to recreate the sense of playing cards in-person. Prior work in VR commonly provides passive haptic feedback either through a single object or through static objects in the environment. CardsVR is novel in providing passive haptic feedback through multiple cards that are individually tracked and represented in the virtual environment. Participants interact with the physical cards by picking them up, holding them, playing them, or moving them on the physical table. Our participant study (N=23) shows that passive haptic feedback provides significant improvement in three standard measures of presence: Possibility to Act, Realism, and Haptics.
Andrew Huard, Misha Sra
ISMAR1