Demo Data from SIGIR 2026 / reviewers in the wild / expert
Andrew Huard
dblp:332/0792
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0001-7716-0588ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › immersive interaction
collaborative virtual environments |
0.6 | 1 | 2022 | CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022 |
Virtual and augmented reality
haptics |
0.6 | 1 | 2022 | CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022 |
Virtual and augmented reality › haptics
passive haptics |
0.6 | 1 | 2022 | CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022 |
Virtual and augmented reality › virtual reality
social virtual reality |
0.6 | 1 | 2022 | CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022 |
Haptics and multimodal interaction
haptic feedback |
0.2 | 1 | 2022 | CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing Cards · ISMAR 2022 |
Methods — techniques the papers use, named apart from their topics
user study · 1.1tracked objects · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | CardsVR: A Two-Person VR Experience with Passive Haptic Feedback from a Deck of Playing CardsabstractPresence in virtual reality (VR) is meaningful for remotely connecting with others and facilitating social interactions despite great distance while providing a sense of “being there.” This work presents CardsVR, a two-person VR experience that allows remote participants to play a game of cards together. An entire deck of tracked cards are used to recreate the sense of playing cards in-person. Prior work in VR commonly provides passive haptic feedback either through a single object or through static objects in the environment. CardsVR is novel in providing passive haptic feedback through multiple cards that are individually tracked and represented in the virtual environment. Participants interact with the physical cards by picking them up, holding them, playing them, or moving them on the physical table. Our participant study (N=23) shows that passive haptic feedback provides significant improvement in three standard measures of presence: Possibility to Act, Realism, and Haptics. Andrew Huard, Misha Sra |
ISMAR | 1 |