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Xuelu Feng

dblp:332/3439 · DBLP profile ↗
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7ranked-venue papers
3as first author
7since 2021 · last 2026
0000-0002-5183-6970ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 42% Visual content generation and editing · 37% Visualization and visual analytics · 21%
Artificial intelligence
4 papers
Segmentation and scene understanding · 50% 3D vision · 26% Generative modeling · 15%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
depth estimation
0.912025
GeoRemover: Removing Objects and Their Causal Visual Artifacts · NeurIPS 2025
Computer vision › Segmentation and scene understanding › saliency detection
salient object detection
0.912025
Pluralistic Salient Object Detection · IEEE Trans. Image Process. 2025
Visual content generation and editing
image editing
0.912025
GeoRemover: Removing Objects and Their Causal Visual Artifacts · NeurIPS 2025
Visual content generation and editing › image completion
object removal
0.912025
GeoRemover: Removing Objects and Their Causal Visual Artifacts · NeurIPS 2025
Computer vision › Segmentation and scene understanding
referring image segmentation
0.812024
Exploring Pre-trained Text-to-Video Diffusion Models for Referring Video Object Segmentation · ECCV (12) 2024
Computer vision › Vision and language
cross-modal alignment
0.312026
SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation · AAAI 2026
Machine learning › Generative modeling
diffusion model
0.312025
GeoRemover: Removing Objects and Their Causal Visual Artifacts · NeurIPS 2025
Machine learning › Generative modeling › video generation
text-to-video generation
0.212024
Exploring Pre-trained Text-to-Video Diffusion Models for Referring Video Object Segmentation · ECCV (12) 2024

Methods — techniques the papers use, named apart from their topics

realism decoder · 2.0mesh encoding · 2.0large language model · 2.0two-stage geometry-appearance decoupling · 1.7preference-driven objective · 1.7latent-geometry network · 1.0human-annotated dataset · 1.0query prompts · 0.9preference learning · 0.9mixture of experts · 0.9pre-trained text-to-video model · 0.8diffusion model · 0.8
YearPublicationVenuePosition
2026 SRAM: Shape-Realism Alignment Metric for No Reference 3D Shape Evaluation
abstract
3D generation and reconstruction techniques have been widely used in computer games, film, and other content creation areas. As the application grows, there is a growing demand for 3D shapes that look truly realistic. Traditional evaluation methods rely on a ground truth to measure mesh fidelity. However, in many practical cases, a shape's realism does not depend on having a ground truth reference. In this work, we propose a Shape-Realism Alignment Metric that leverages a large language model (LLM) as a bridge between mesh shape information and realism evaluation. To achieve this, we adopt a mesh encoding approach that converts 3D shapes into the language token space. A dedicated realism decoder is designed to align the language model’s output with human perception of realism. Additionally, we introduce a new dataset, RealismGrading, which provides human-annotated realism scores without the need for ground truth shapes. Our dataset includes shapes generated by 16 different algorithms on over a dozen objects, making it more representative of practical 3D shape distributions. We validate our metric's performance and generalizability through k-fold cross-validation across different objects. Experimental results show that our metric correlates well with human perceptions and outperforms existing methods, and has good generalizability.
Sheng Liu 0017, Tianyu Luan, Phani Nuney, Xuelu Feng, Junsong Yuan 0001
AAAI4
2026 Textured Geometry Evaluation: Perceptual 3D Textured Shape Metric via 3D Latent-Geometry Network
abstract
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often fail to align with how humans evaluate the fidelity of 3D shapes. Recent learning-based metrics attempt to improve this by relying on rendered images and 2D image quality metrics. However, these approaches face limitations due to incomplete structural coverage and sensitivity to viewpoint choices. Moreover, most methods are trained on synthetic distortions, which differ significantly from real-world distortions, resulting in a domain gap. To address these challenges, we propose a new fidelity evaluation method that is based directly on 3D meshes with texture, without relying on rendering. Our method, named Textured Geometry Evaluation TGE, jointly uses the geometry and color information to calculate the fidelity of the input textured mesh with comparison to a reference colored shape. To train and evaluate our metric, we design a human-annotated dataset with real-world distortions. Experiments show that TGE outperforms rendering-based and geometry-only methods on real-world distortion dataset.
Tianyu Luan, Xuelu Feng, Zixin Zhu, Phani Nuney, Sheng Liu 0017, David S. Doermann, Chunming Qiao, Junsong Yuan 0001
AAAI2
2025 GeoRemover: Removing Objects and Their Causal Visual Artifacts
abstract
Towards intelligent image editing, object removal should eliminate both the target object and its causal visual artifacts, such as shadows and reflections. However, existing image appearance-based methods either follow strictly mask-aligned training and fail to remove these casual effects which are not explicitly masked, or adopt loosely mask-aligned strategies that lack controllability and may unintentionally over-erase other objects. We identify that these limitations stem from ignoring the causal relationship between an object’s geometry presence and its visual effects. To address this limitation, we propose a geometry-aware two-stage framework that decouples object removal into (1) geometry removal and (2) appearance rendering. In the first stage, we remove the object directly from the geometry (e.g., depth) using strictly mask-aligned supervision, enabling structure-aware editing with strong geometric constraints. In the second stage, we render a photorealistic RGB image conditioned on the updated geometry, where causal visual effects are considered implicitly as a result of the modified 3D geometry. To guide learning in the geometry removal stage, we introduce a preference-driven objective based on positive and negative sample pairs, encouraging the model to remove objects as well as their causal visual artifacts while avoiding new structural insertions. Extensive experiments demonstrate that our method achieves state-of-the-art performance in removing both objects and their associated artifacts on two popular benchmarks. The project page is available at https://buxiangzhiren.github.io/GeoRemover.
Zixin Zhu, Xuelu Feng, He Wu, Chunming Qiao, Junsong Yuan 0001
NeurIPS3
2025 Benchmarking large and small MLLMs
abstract
Abstract Large multimodal language models (MLLMs) such as GPT-4V and GPT-4o have achieved remarkable advancements in understanding and generating multimodal content, showcasing superior quality and capabilities across diverse tasks. However, their deployment faces significant challenges, including slow inference, high computational cost, and impracticality for on-device applications. In contrast, the emergence of small MLLMs, exemplified by the LLava-series models and Phi-3-Vision, offers promising alternatives with faster inference, reduced deployment costs, and the ability to handle domain-specific scenarios. Despite their growing presence, the capability boundaries between large and small MLLMs remain underexplored. In this work, we conduct a systematic and comprehensive evaluation to benchmark both small and large MLLMs, spanning general capabilities such as object recognition, temporal reasoning, and multimodal comprehension, as well as real-world applications in domains like industry and automotive. Our evaluation reveals that small MLLMs can achieve comparable performance to large models in specific scenarios but lag significantly in complex tasks requiring deeper reasoning or nuanced understanding. Furthermore, we identify common failure cases in both small and large MLLMs, highlighting domains where even state-of-the-art models struggle. We hope our findings will guide the research community in pushing the quality boundaries of MLLMs, advancing their usability and effectiveness across diverse applications.
Xuelu Feng, Yunsheng Li, Dongdong Chen 0001, Mei Gao, Mengchen Liu, Junsong Yuan 0001, Chunming Qiao
Mach. Vis. Appl.1
2025 Pluralistic Salient Object Detection
abstract
We introduce pluralistic salient object detection (PSOD), a novel task aimed at generating multiple plausible salient segmentation results for a given input image. Unlike conventional SOD methods that produce a single segmentation mask for salient objects, this new setting recognizes the inherent complexity of real-world images, comprising multiple objects, and the ambiguity in defining salient objects due to different user intentions. To study this task, we present two new SOD datasets "DUTS-MM" and "DUTS-MQ", along with newly designed evaluation metrics. DUTS-MM builds upon the DUTS dataset but enriches the ground-truth mask annotations from three aspects which 1) improves the mask quality especially for boundary and fine-grained structures; 2) alleviates the annotation inconsistency issue; and 3) provides multiple ground-truth masks for images with saliency ambiguity. DUTS-MQ consists of approximately 100K image-mask pairs with human-annotated preference scores, enabling the learning of real human preferences in measuring mask quality. Building upon these two datasets, we propose a simple yet effective pluralistic SOD baseline based on a Mixture-of-Experts (MOE) design. Equipped with two prediction heads, it simultaneously predicts multiple masks using different query prompts and predicts human preference scores for each mask candidate. Extensive experiments and analyses underscore the significance of our proposed datasets and affirm the effectiveness of our PSOD framework.
Xuelu Feng, Yunsheng Li, Dongdong Chen 0001, Chunming Qiao, Junsong Yuan 0001, Lu Yuan 0001, Gang Hua 0001
IEEE Trans. Image Process.1
2024 Exploring Pre-trained Text-to-Video Diffusion Models for Referring Video Object Segmentation
Zixin Zhu, Xuelu Feng, Dongdong Chen 0001, Junsong Yuan 0001, Chunming Qiao, Gang Hua 0001
ECCV (12)2
2022 Local to Global Feature Learning for Salient Object Detection
Xuelu Feng, Sanping Zhou, Zixin Zhu, Le Wang 0003, Gang Hua 0001
Pattern Recognit. Lett.1