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Zhenchao Xia

dblp:332/9743 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-2591-3995ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 77% Immersive interaction · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › assistive navigation
blind navigation
1.012026
From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual Reality · CHI 2026
Immersive interaction › virtual reality
mobile virtual reality
0.312026
From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual Reality · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0prototype design · 1.0
YearPublicationVenuePosition
2026 From Selfie Stick to Virtual Cane: Enabling Blind Exploration through Mobile Virtual Reality
abstract
Conventional VR experiences rely heavily on visual input, creating barriers for individuals who are blind or have low vision (BLV). We present a mobile VR system that enables BLV users to explore virtual environments independently using a smartphone as a simulated white cane, augmented with spatial audio and haptic feedback. Built on ubiquitous consumer devices, the system supports embodied exploration and encourages physical movement, with multimodal feedback to help users transfer real-world cane techniques into virtual spaces and build mental maps. A user study shows that BLV participants can independently navigate complex virtual environments using familiar cane strategies. We conclude with design recommendations for accessible mobile VR systems informed by our findings.
Hao Tang 0011, Zhenchao Xia, William H. Seiple, Zhigang Zhu 0001
CHI4