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Donghae Lim

dblp:333/0096 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0001-9100-4637ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Interaction techniques and input · 50%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › locomotion
redirection in virtual reality
0.912025
CaliView: Continuous Viewpoint Calibration Using Dynamic Rotation Gain Control · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

user study · 0.9rotation gain · 0.9
YearPublicationVenuePosition
2025 CaliView: Continuous Viewpoint Calibration Using Dynamic Rotation Gain Control
abstract
Head tracking allows users of Virtual Reality (VR) to freely rotate their heads 360 degrees while exploring virtual environments. When using VR in a limited space, the ability to physically rotate one's head is limited to a specific range. To address this issue, previous studies have proposed methods to employ distinct rotation factors for real and imaginary rotations. However, its primary usage lies in redirected walking; thus, it is unsuitable for seated VR. In this article, we propose CaliView, which consistently adjusts the user's perspective to always face an optimal direction in VR, all while ensuring a comfortable posture. CaliView continuously controls the rotation gain to ensure that the disparity between the present body orientation and the optimal orientation is reduced to zero, encouraging the user to assume a forward-facing position with the target orientation. To assess the suggested approach, CaliView, we experimented to compare three conditions: CaliView, snap turning only (SnapTurn), and hybrid of CaliView and snap turning (Hybrid). The research findings suggest that CaliView functions as a useful reorientation technique, enabling implicit reorientation without sacrificing the user experience. Additionally, this study showcases its compatibility with various other techniques, such as the traditional snap-turn, thus emphasizing its versatility.
Donghae Lim, Shizuka Shirai, Masato Kobayashi 0001, Yuuki Uranishi, Haruo Takemura
IEEE Trans. Vis. Comput. Graph.1