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Ruineng Li

dblp:333/2107 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 67% Computer animation and physical simulation · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › video generation
controllable video generation
0.912025
TokenMotion: Decoupled Motion Control via Token Disentanglement for Human-centric Video Generation · CVPR 2025
Computer animation and physical simulation › character control
human motion control
0.912025
TokenMotion: Decoupled Motion Control via Token Disentanglement for Human-centric Video Generation · CVPR 2025
Visual content generation and editing
video generation
0.912025
TokenMotion: Decoupled Motion Control via Token Disentanglement for Human-centric Video Generation · CVPR 2025

Methods — techniques the papers use, named apart from their topics

token disentanglement · 0.9diffusion model · 0.9decouple-and-fuse strategy · 0.9
YearPublicationVenuePosition
2025 TokenMotion: Decoupled Motion Control via Token Disentanglement for Human-centric Video Generation
abstract
Human-centric motion control in video generation remains a critical challenge, particularly when jointly controlling camera movements and human poses in scenarios like the iconic Grammy Glambot moment. While recent video diffusion models have made significant progress, existing approaches struggle with limited motion representations and inadequate integration of camera and human motion controls. In this work, we present TokenMotion, the first DiT-based video diffusion framework that enables fine-grained control over camera motion, human motion, and their joint interaction. We represent camera trajectories and human poses as spatio-temporal tokens to enable local control granularity. Our approach introduces a unified modeling framework utilizing a decouple-and-fuse strategy, bridged by a human-aware dynamic mask that effectively handles the spatially-and-temporally varying nature of combined motion signals. Through extensive experiments, we demonstrate TokenMotion’s effectiveness across both text-to-video and image-to-video paradigms, consistently outperforming current state-of-the-art methods in human-centric motion control tasks. Our work represents a significant advancement in controllable video generation, with particular relevance for creative production applications.
Ruineng Li, Daitao Xing, Huiming Sun, Yuanzhou Ha, Jinglin Shen, Chiuman Ho
CVPR1