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Giulia Ramella

dblp:334/3096 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 87% Accessibility and assistive technology · 13%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning
0.912025
Rapid Online Learning of Hip Exoskeleton Assistance Preferences · ICRA 2025
Machine learning › Reinforcement learning
reward learning
0.912025
Rapid Online Learning of Hip Exoskeleton Assistance Preferences · ICRA 2025
Human-robot interaction › physical human-robot interaction
exoskeleton assistance
0.912025
Rapid Online Learning of Hip Exoskeleton Assistance Preferences · ICRA 2025
Human-robot interaction
preference learning
0.912025
Rapid Online Learning of Hip Exoskeleton Assistance Preferences · ICRA 2025
Accessibility and assistive technology › locomotion assistance
gait assistance
0.312025
Rapid Online Learning of Hip Exoskeleton Assistance Preferences · ICRA 2025

Methods — techniques the papers use, named apart from their topics

preference learning · 1.7pairwise comparison · 1.7active querying · 1.7
YearPublicationVenuePosition
2025 Rapid Online Learning of Hip Exoskeleton Assistance Preferences
abstract
Hip exoskeletons are increasing in popularity due to their effectiveness across various scenarios and their ability to adapt to different users. However, personalizing the assistance often requires lengthy tuning procedures and computationally intensive algorithms, and most existing methods do not incorporate user feedback. In this work, we propose a novel approach for rapidly learning users' preferences for hip exoskeleton assistance. We perform pairwise comparisons of distinct randomly generated assistive profiles, and collect participants preferences through active querying. Users' feed-back is integrated into a preference-learning algorithm that updates its belief, learns a user-dependent reward function, and changes the assistive torque profiles accordingly. Results from eight healthy subjects display distinct preferred torque profiles, and users' choices remain consistent when compared to a perturbed profile. A comprehensive evaluation of users' preferences reveals a close relationship with individual walking strategies. The tested torque profiles do not disrupt kinematic joint synergies, and participants favor assistive torques that are synchronized with their movements, resulting in lower negative power from the device. This straightforward approach enables the rapid learning of users preferences and rewards, grounding future studies on reward-based human-exoskeleton interaction.
Giulia Ramella, Auke Jan Ijspeert, Mohamed Bouri
ICRA1