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Chenghao Xia

dblp:336/0383 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Efficient and distributed learning · 44% Robot manipulation · 44% Vision and language · 13%
Computer graphics and multimedia
1 paper
Image and video processing · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
inference acceleration
0.912025
VLA-Cache: Efficient Vision-Language-Action Manipulation via Adaptive Token Caching · NeurIPS 2025
Robotics › Robot manipulation › embodied foundation models
vision-language-action model
0.912025
VLA-Cache: Efficient Vision-Language-Action Manipulation via Adaptive Token Caching · NeurIPS 2025
Image and video processing › image restoration
image inpainting
0.812024
Human-Robot Interactive Creation of Artistic Portrait Drawings · ICRA 2024
Collaborative and social computing › collaborative design
collaborative drawing
0.812024
Human-Robot Interactive Creation of Artistic Portrait Drawings · ICRA 2024
Computer vision › Vision and language
multimodal reasoning
0.312025
VLA-Cache: Efficient Vision-Language-Action Manipulation via Adaptive Token Caching · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

key-value caching · 0.9adaptive token reuse · 0.9
YearPublicationVenuePosition
2025 VLA-Cache: Efficient Vision-Language-Action Manipulation via Adaptive Token Caching
abstract
Vision-Language-Action (VLA) models have demonstrated strong multi-modal reasoning capabilities, enabling direct action generation from visual perception and language instructions in an end-to-end manner. However, their substantial computational cost poses a challenge for real-time robotic control, where rapid decision-making is essential. This paper introduces VLA-Cache, a training-free inference acceleration method that reduces computational overhead by adaptively caching and reusing static visual tokens across frames. Exploiting the temporal continuity in robotic manipulation, VLA-Cache identifies minimally changed tokens between adjacent frames and reuses their cached key-value representations, thereby circumventing redundant computations. Additionally, to maintain action precision, VLA-Cache selectively re-computes task-relevant tokens that are environmentally sensitive, ensuring the fidelity of critical visual information. To further optimize efficiency, we introduce a layer adaptive token reusing strategy that dynamically adjusts the reuse ratio based on attention concentration across decoder layers, prioritizing critical tokens for recomputation. Extensive experiments on two simulation platforms (LIBERO and SIMPLER) and a real-world robotic system demonstrate that VLA-Cache achieves up to 1.7× speedup in CUDA latency and a 15\% increase in control frequency, with negligible loss on task success rate. The code and videos can be found at our project page: https://vla-cache.github.io.
Siyu Xu 0001, Yunke Wang, Chenghao Xia, Dihao Zhu, Tao Huang 0020, Chang Xu 0002
NeurIPS3
2024 Human-Robot Interactive Creation of Artistic Portrait Drawings
abstract
In this paper, we present a novel system for Human-Robot Interactive Creation of Artworks (HRICA). Different from previous robot painters, HRICA allows a human user and a robot to alternately draw strokes on a canvas, to collaboratively create a portrait drawing through frequent interactions. The key is to enable the robot to understand human intentions, during the interactive creation process. We here formulate this as a mask-free image inpainting problem, and propose a novel method to estimate the complete version of a portrait drawing, after the human user has drawn some initial strokes. In this way, the robot can select some complementary strokes and draw them on the canvas. To train and evaluate our inpainting method, we construct a novel large-scale portrait drawing dataset, CelebLine, which composes of high-quality portrait line-drawings, with dense labels of both 2D semantic parsing masks and 3D depth maps. Finally, we develop a human-robot interactive drawing system with low-cost hardware, user-friendly interface, and interesting creation experience. Experiments show that our robot can stably cooperate with human users to create diverse styles of portrait drawings. In addition, our portrait drawing inpainting method significantly outperforms previous advanced methods. The code and dataset have been released at: https://github.com/fei-aiart/HRICA.
Fei Gao 0006, Lingna Dai, Jingjie Zhu, Mei Du, Maoying Qiao, Chenghao Xia, Nannan Wang 0001, Peng Li 0031
ICRA7