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Hongdi Yang

dblp:336/2683 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 70% Generative modeling · 30%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 82% Multimedia analysis and retrieval · 18%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
SMGDiff: Soccer Motion Generation using Diffusion Probabilistic Models · ICCV 2025
Computer animation and physical simulation › motion synthesis
character motion synthesis
0.912025
SMGDiff: Soccer Motion Generation using Diffusion Probabilistic Models · ICCV 2025
Computer vision › 3D vision › novel view synthesis
free-viewpoint rendering
0.712023
NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions · CVPR 2023
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction
0.712023
NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions · CVPR 2023
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.712023
NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions · CVPR 2023
Multimedia analysis and retrieval › object tracking
human motion tracking
0.212023
NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions · CVPR 2023

Methods — techniques the papers use, named apart from their topics

transformer · 1.7diffusion probabilistic model · 1.7contact guidance · 1.7neural rendering · 1.3layer-wise neural processing · 1.3
YearPublicationVenuePosition
2025 SMGDiff: Soccer Motion Generation using Diffusion Probabilistic Models
abstract
Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character control with a powerful diffusion-based generative model, ensuring high-quality and diverse output motion. In the first stage, we instantly transform coarse user controls into diverse global trajectories of the character. In the second stage, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. We further incorporate a contact guidance module during inference to optimize the contact details for realistic ball-foot interactions. Moreover, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.
Hongdi Yang, Zhenxuan Wu, Gaozheng Li, Jingya Wang 0001, Jingyi Yu 0001, Zhuo Su 0006, Lan Xu 0003
ICCV1
2023 NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions
abstract
Humans constantly interact with objects in daily life tasks. Capturing such processes and subsequently conducting visual inferences from a fixed viewpoint suffers from occlusions, shape and texture ambiguities, motions, etc. To mitigate the problem, it is essential to build a training dataset that captures free-viewpoint interactions. We construct a dense multi-view dome to acquire a complex human object interaction dataset, named HODome, that consists of ~71 M frames on 10 subjects interacting with 23 objects. To process the HODome dataset, we develop NeuralDome, a layer-wise neural processing pipeline tailored for multi-view video inputs to conduct accurate tracking, geometry reconstruction and free-view rendering, for both human subjects and objects. Extensive experiments on the HODome dataset demonstrate the effectiveness of NeuralDome on a variety of inference, modeling, and rendering tasks. Both the dataset and the NeuralDome tools will be disseminated to the community for further development, which can be found at https://juzezhang.github.io/NeuralDome
Juze Zhang, Haimin Luo, Hongdi Yang, Xinru Xu, Qianyang Wu, Ye Shi 0001, Jingyi Yu 0001, Lan Xu 0003, Jingya Wang 0001
CVPR3