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Taeryung Lee

dblp:336/4231 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2023
0009-0005-5585-1413ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 29% Representation and self-supervised learning · 29% Video understanding and tracking · 14%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › motion generation
action-conditioned motion generation
0.712023
MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels · AAAI 2023
Computer vision › 3D vision
human mesh recovery
0.712023
Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation · ICLR 2023
Computer vision › Face, body and person analysis
human pose estimation
0.712023
Human Part-wise 3D Motion Context Learning for Sign Language Recognition · ICCV 2023
Machine learning › Generative modeling
motion generation
0.712023
MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels · AAAI 2023
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning
0.712023
Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation · ICLR 2023
Computer vision › Video understanding and tracking
sign language recognition
0.712023
Human Part-wise 3D Motion Context Learning for Sign Language Recognition · ICCV 2023
Machine learning › Representation and self-supervised learning › representation learning
visual representation learning
0.712023
Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation · ICLR 2023
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.712023
MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels · AAAI 2023

Methods — techniques the papers use, named apart from their topics

recurrent generation · 1.3whole-body encoding transformer · 0.7self-supervised learning · 0.7pose ensemble · 0.7part-wise encoding transformer · 0.7
YearPublicationVenuePosition
2023 MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels
abstract
We tackle the problem of generating long-term 3D human motion from multiple action labels. Two main previous approaches, such as action- and motion-conditioned methods, have limitations to solve this problem. The action-conditioned methods generate a sequence of motion from a single action. Hence, it cannot generate long-term motions composed of multiple actions and transitions between actions. Meanwhile, the motion-conditioned methods generate future motions from initial motion. The generated future motions only depend on the past, so they are not controllable by the user's desired actions. We present MultiAct, the first framework to generate long-term 3D human motion from multiple action labels. MultiAct takes account of both action and motion conditions with a unified recurrent generation system. It repetitively takes the previous motion and action label; then, it generates a smooth transition and the motion of the given action. As a result, MultiAct produces realistic long-term motion controlled by the given sequence of multiple action labels. The code is publicly available in https://github.com/TaeryungLee/MultiAct RELEASE.
Taeryung Lee, Gyeongsik Moon, Kyoung Mu Lee
AAAI1
2023 Human Part-wise 3D Motion Context Learning for Sign Language Recognition
abstract
In this paper, we propose P3D, the human part-wise motion context learning framework for sign language recognition. Our main contributions lie in two dimensions: learning the part-wise motion context and employing the pose ensemble to utilize 2D and 3D pose jointly. First, our empirical observation implies that part-wise context encoding benefits the performance of sign language recognition. While previous methods of sign language recognition learned motion context from the sequence of the entire pose, we argue that such methods cannot exploit part-specific motion context. In order to utilize part-wise motion context, we propose the alternating combination of a part-wise encoding Transformer (PET) and a whole-body encoding Transformer (WET). PET encodes the motion contexts from a part sequence, while WET merges them into a unified context. By learning part-wise motion context, our P3D achieves superior performance on WLASL compared to previous state-of-the-art methods. Second, our framework is the first to ensemble 2D and 3D poses for sign language recognition. Since the 3D pose holds rich motion context and depth information to distinguish the words, our P3D outperformed the previous state-of-the-art methods employing a pose ensemble.
Taeryung Lee, Yeonguk Oh, Kyoung Mu Lee
ICCV1
2023 Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation
Hongsuk Choi, Hyeongjin Nam, Taeryung Lee, Gyeongsik Moon, Kyoung Mu Lee
ICLR3