Demo Data from SIGIR 2026 / reviewers in the wild / expert
John David Prieto Prada
dblp:336/5154
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 46% Immersive interaction · 30% Human-robot interaction · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › multimodal interaction
gaze and speech interaction |
0.7 | 1 | 2023 | A Gaze-Speech System in Mixed Reality for Human-Robot Interaction · ICRA 2023 |
Immersive interaction
mixed reality interaction |
0.7 | 1 | 2023 | A Gaze-Speech System in Mixed Reality for Human-Robot Interaction · ICRA 2023 |
Haptics and multimodal interaction
multimodal interaction |
0.7 | 1 | 2023 | A Gaze-Speech System in Mixed Reality for Human-Robot Interaction · ICRA 2023 |
Human-robot interaction › robot control
pick-and-place task |
0.7 | 1 | 2023 | A Gaze-Speech System in Mixed Reality for Human-Robot Interaction · ICRA 2023 |
Immersive interaction
mixed reality |
0.2 | 1 | 2023 | A Gaze-Speech System in Mixed Reality for Human-Robot Interaction · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
speech recognition · 0.7gesture recognition · 0.7fitts' law · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | A Gaze-Speech System in Mixed Reality for Human-Robot InteractionabstractHuman-robot interaction (HRI) demands efficient time performance along the tasks. However, some interaction approaches may extend the time to complete such tasks. Thus, the time performance in HRI must be enhanced. This work presents an effective way to enhance the time performance in HRI tasks with a mixed reality (MR) method based on a gaze-speech system. In this paper, we design an MR world for pick-and-place tasks. The hardware system includes an MR headset, the Baxter robot, a table, and six cubes. In addition, the holographic MR scenario offers two modes of interaction: gesture mode (GM) and gaze-speech mode (GSM). The input actions during the GM and GSM methods are based on the pinch gesture and gaze with speech commands, respectively. The proposed GSM approach can improve the time performance in pick-and-place scenarios. The GSM system is 21.33 % faster than the traditional system, GM. Also, we evaluated the target- to-target time performance against a reference based on Fitts' law. Our findings show a promising method for time reduction in HRI tasks through MR environments. John David Prieto Prada, Myung Ho Lee, Cheol Song |
ICRA | 1 |
| 2022 | A Deep Learning Technique as a Sensor Fusion for Enhancing the Position in a Virtual Reality Micro-EnvironmentabstractMost virtual reality (VR) applications use a commercial controller for interaction. However, a typical virtual reality controller (VRC) lacks positional precision and accu-racy in millimeter-scale scenarios. This lack of precision and accuracy is caused by built-in sensors drift. Therefore, the tracking performance of a VRC needs to be enhanced for millimeter-scale scenarios. Herein, we introduce a novel way of enhancing the tracking performance of a commercial VRC in a millimeter-scale environment using a deep learning (DL) al-gorithm. Specifically, we use a long short-term memory (LSTM) model trained with data collected from a linear motor, an IMU sensor, and a VRC. We integrate the virtual environment developed in Unity software with the LSTM model running in Python. We designed three experimental conditions: the VRC, Kalman filter (KF), and LSTM modes. Furthermore, we evaluate tracking performances in the three conditions and two other experimental scenarios, namely stationary and dynamic. In the stationary experimental scenario, the system is left motionless for 10 s. By contrast, in the dynamic experimental scenarios, the linear stage moves the system by 12 mm along the X, Y, and Z axes. The experimental results indicate that the deep learning model outperforms the standard controllers positional performance by 85.69 % and 92.14 % in static and dynamic situations, respectively. John David Prieto Prada, Miguel Luna, Sanghyun Park 0004, Cheol Song |
IROS | 1 |