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Su Ryeon Kim

dblp:337/5682 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0000-0002-7571-4089ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
anthropomorphism
1.012026
Service recovery in robotic deliveries: Effects of apology strategy and anthropomorphism under delays of food delivery · Int. J. Hum. Comput. Stud. 2026
Human-robot interaction › service robot
delivery robot
0.312026
Service recovery in robotic deliveries: Effects of apology strategy and anthropomorphism under delays of food delivery · Int. J. Hum. Comput. Stud. 2026

Methods — techniques the papers use, named apart from their topics

empirical study · 1.0
YearPublicationVenuePosition
2026 User-Centered Design of eHMI: Evaluating Message Types and Positions for Motorcyclists and Pedestrians
abstract
External human–machine interfaces (eHMIs) are crucial for facilitating effective communication between autonomous vehicles (AVs) and vulnerable road users (VRUs). To design a user-centered eHMI, we identified pedestrians and motorcyclists as target users and specified eHMI usage scenarios accordingly. We aimed to investigate effective eHMI designs (position and message type) for the users in different usage scenarios through interviews and user testing. In the interview phase, 30 participants discussed their preferences for eHMI message types and positions for various scenarios. The user-testing phase involved 63 participants evaluating the visibility, interaction comfort, perceived safety, and workload of different eHMI positions (front windshield, door panel, grille, and rear windshield) and message types (guidance and informational) through virtual reality. Motorcyclists generally preferred informational messages and the rear windshield position, whereas pedestrians preferred the guidance messages and the front windshield and grille positions. These findings concurred with the interview results. Additionally, significant interaction effects were observed between the eHMI position and the usage scenario. In conclusion, motorcyclists and pedestrians exhibited different preferences for eHMI message types+ and positions. These position preferences depend on the usage scenario. This research highlights the importance of considering the target users for eHMIs, their needs, and their usage scenarios, offering valuable insights for the development of advanced eHMI systems.
Su Ryeon Kim, Yong Gu Ji
Int. J. Hum. Comput. Interact.1
2026 Service recovery in robotic deliveries: Effects of apology strategy and anthropomorphism under delays of food delivery
Su Ryeon Kim, Na Kyung Kim, Yong Gu Ji
Int. J. Hum. Comput. Stud.1
2023 Effects of Animated Screen Transition in In-Vehicle Infotainment Systems: Perceived Duration, Delay Time, and Satisfaction
abstract
Enhancing the user experience of in-vehicle infotainment system (IVIS) GUIs has gained importance in the vehicle industry. However, there are no studies on the effects of animated transitions in an IVIS screen. We investigated the effects of animated transitions on the perceived duration, delay time, and satisfaction of IVISs. Forty participants divided into two groups (Slide and Fade) performed touch tasks to experience different transition effects and evaluate each condition. The transitions were manipulated considering transition type (NS, Split-R, Split-M), easing type (Ease-out, Ease-In), and interval time (0, 150, 300, 450, 600 ms). An analysis indicated that Split-R (fade-fade) in the Fade group and Split-M (fade-slide) in the Slide group best satisfied users. Post-interviews revealed that the interval time should not exceed 450 ms, while an appropriate interval (150 ms) is necessary to enhance the user’s visual perception and satisfaction. Our results may provide effective guidelines for designing animated transitions in IVIS.
Gui Young Kim, Su Ryeon Kim, Meen Jong Kim, Jae Moon Shim, Yong Gu Ji
Int. J. Hum. Comput. Interact.2