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Wenke Xia

dblp:337/9800 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
0009-0000-1597-9512ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Robot manipulation · 34% Motion planning and robot control · 16% Language models and text generation · 16%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning
multimodal representation learning
0.912025
AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors · ICLR 2025
Robotics › Robot manipulation
tactile sensing
0.912025
AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors · ICLR 2025
Robotics › Robot manipulation › tactile sensing › tactile perception
visuo-tactile perception
0.912025
AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors · ICLR 2025
Robotics › Robot manipulation › grasping
articulated object manipulation
0.812024
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs · ICRA 2024
Natural language and speech › Language models and text generation › prompting
chain-of-thought prompting
0.812024
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs · ICRA 2024
Robotics › Motion planning and robot control › robot learning › manipulation learning
generalizable manipulation
0.812024
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs · ICRA 2024
Natural language and speech › Language models and text generation
prompting
0.812024
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs · ICRA 2024
Robotics › Motion planning and robot control
robot control
0.812024
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs · ICRA 2024
Natural language and speech › Question answering and dialogue systems
knowledge-grounded dialogue
0.712023
TikTalk: A Video-Based Dialogue Dataset for Multi-Modal Chitchat in Real World · ACM Multimedia 2023
Computer vision › Vision and language
multimodal dialogue
0.712023
TikTalk: A Video-Based Dialogue Dataset for Multi-Modal Chitchat in Real World · ACM Multimedia 2023
Natural language and speech › Question answering and dialogue systems › multimodal dialogue system
video-grounded dialogue
0.712023
TikTalk: A Video-Based Dialogue Dataset for Multi-Modal Chitchat in Real World · ACM Multimedia 2023
Machine learning › Learning paradigms
lifelong learning
0.312025
Phoenix: A Motion-based Self-Reflection Framework for Fine-grained Robotic Action Correction · CVPR 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.312025
Phoenix: A Motion-based Self-Reflection Framework for Fine-grained Robotic Action Correction · CVPR 2025

Methods — techniques the papers use, named apart from their topics

large language model · 1.4multimodal large language model · 0.9multimodal alignment · 0.9motion instruction adjustment · 0.9masked modeling · 0.9diffusion policy · 0.9contrastive matching · 0.9kinematic-aware prompting · 0.8chain-of-thoughts prompting · 0.8knowledge graph · 0.7
YearPublicationVenuePosition
2025 Phoenix: A Motion-based Self-Reflection Framework for Fine-grained Robotic Action Correction
abstract
Building a generalizable self-correction system is crucial for robots to recover from failures. Despite advancements in Multimodal Large Language Models (MLLMs) that empower robots with semantic reflection ability for failure, translating semantic reflection into "how to correct" fine-grained robotic actions remains a significant challenge. To address this gap, we build the Phoenix framework, which leverages motion instruction as a bridge to connect high-level semantic reflection with low-level robotic action correction. In this motion-based self-reflection framework, we start with a dual-process motion adjustment mechanism with MLLMs to translate the semantic reflection into coarse-grained motion instruction adjustment. To leverage this motion instruction for guiding "how to correct" fine-grained robotic actions, a multi-task motion-conditioned diffusion policy is proposed to integrate visual observations for high-frequency robotic action correction. By combining these two models, we could shift the demand for generalization capability from the low-level manipulation policy to the MLLMs-Driven motion adjustment model and facilitate precise, fine-grained robotic action correction. Utilizing this framework, we further develop a lifelong learning method to automatically improve the model’s capability from interactions with dynamic environments. The experiments conducted in both the RoboMimic simulation and real-world scenarios prove the superior generalization and robustness of our framework across a variety of manipulation tasks. Our code is released at https://github.com/GeWu-Lab/Motion-Based-Self-Reflection-Framework.
Wenke Xia, Ruoxuan Feng, Dong Wang 0028, Di Hu 0001
CVPR1
2025 AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors
abstract
Visuo-tactile sensors aim to emulate human tactile perception, enabling robots to precisely understand and manipulate objects. Over time, numerous meticulously designed visuo-tactile sensors have been integrated into robotic systems, aiding in completing various tasks. However, the distinct data characteristics of these low-standardized visuo-tactile sensors hinder the establishment of a powerful tactile perception system. We consider that the key to addressing this issue lies in learning unified multi-sensor representations, thereby integrating the sensors and promoting tactile knowledge transfer between them. To achieve unified representation of this nature, we introduce TacQuad, an aligned multi-modal multi-sensor tactile dataset from four different visuo-tactile sensors, which enables the explicit integration of various sensors. Recognizing that humans perceive the physical environment by acquiring diverse tactile information such as texture and pressure changes, we further propose to learn unified multi-sensor representations from both static and dynamic perspectives. By integrating tactile images and videos, we present AnyTouch, a unified static-dynamic multi-sensor representation learning framework with a multi-level structure, aimed at both enhancing comprehensive perceptual abilities and enabling effective cross-sensor transfer. This multi-level architecture captures pixel-level details from tactile data via masked modeling and enhances perception and transferability by learning semantic-level sensor-agnostic features through multi-modal alignment and cross-sensor matching. We provide a comprehensive analysis of multi-sensor transferability, and validate our method on various offline datasets and in the real-world pouring task. Experimental results show that our method outperforms existing methods, exhibits outstanding static and dynamic perception capabilities across various sensors. The code, TacQuad dataset and AnyTouch model are fully available at gewu-lab.github.io/AnyTouch/.
Ruoxuan Feng, Jiangyu Hu, Wenke Xia, Tianci Gao, Bin Fang 0003, Di Hu 0001
ICLR3
2025 Human-assisted Robotic Policy Refinement via Action Preference Optimization
abstract
Establishing a reliable and iteratively refined robotic system is essential for deploying real-world applications. While Vision-Language-Action (VLA) models are widely recognized as the foundation model for such robotic deployment, their reliance on offline expert demonstrations critically limits their capacity for post-deployment refinement. To mitigate this limitation, we introduce Action Preference Optimization (APO), a method designed to refine VLA models by human-assisted preference alignment gathered through interaction with environments. This method begins with a human-robot collaboration framework for reliable failure correction and interaction trajectory collection through human intervention. However, directly leveraging these interaction trajectories for preference optimization is non-trivial due to the challenges of irreversible robotic actions and token distribution mismatch. To solve this, APO proposes an adaptive reweighting algorithm with binary desirability signals derived from interaction, empowering VLA models effectively suppress failure-prone actions while enhancing corrective action adaptation. Ultimately, APO equips VLA models with the crucial capability to learn from failure, paving the way for their iterative refinement and reliable deployment in dynamic environments. The experiments conducted in simulation and real-world scenarios prove superior generalization and robustness of our human-assisted framework across a variety of manipulation tasks. We believe this work could bring insights for efficient and stable optimization of VLA models through human-robot collaboration. The code and dataset are released at https://github.com/GeWu-Lab/Action-Preference-Optimization.
Wenke Xia, Yichu Yang, Tao Kong
NeurIPS1
2024 Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs
abstract
Generalizable articulated object manipulation is essential for home-assistant robots. Recent efforts focus on imitation learning from demonstrations or reinforcement learning in simulation, however, due to the prohibitive costs of real-world data collection and precise object simulation, it still remains challenging for these works to achieve broad adaptability across diverse articulated objects. Recently, many works have tried to utilize the strong in-context learning ability of Large Language Models (LLMs) to achieve generalizable robotic manipulation, but most of these researches focus on high-level task planning, sidelining low-level robotic control. In this work, building on the idea that the kinematic structure of the object determines how we can manipulate it, we propose a kinematic-aware prompting framework that prompts LLMs with kinematic knowledge of objects to generate low-level motion trajectory waypoints, supporting various object manipulation. To effectively prompt LLMs with the kinematic structure of different objects, we design a unified kinematic knowledge parser, which represents various articulated objects as a unified textual description containing kinematic joints and contact location. Building upon this unified description, a kinematic-aware planner model is proposed to generate precise 3D manipulation waypoints via a designed kinematic-aware chain-of-thoughts prompting method. Our evaluation spanned 48 instances across 16 distinct categories, revealing that our framework not only outperforms traditional methods on 8 seen categories but also shows a powerful zero-shot capability for 8 unseen articulated object categories with only 17 demonstrations. Moreover, the real-world experiments on 7 different object categories prove our framework’s adaptability in practical scenarios. Code is released at https://github.com/GeWu-Lab/LLM_articulated_object_manipulation.
Wenke Xia, Dong Wang 0028, Xincheng Pang, Zhigang Wang 0002, Bin Zhao 0001, Di Hu 0001, Xuelong Li 0001
ICRA1
2024 Depth Helps: Improving Pre-trained RGB-based Policy with Depth Information Injection
abstract
3D perception ability is crucial for generalizable robotic manipulation. While recent foundation models have made significant strides in perception and decision-making with RGB-based input, their lack of 3D perception limits their effectiveness in fine-grained robotic manipulation tasks. To address these limitations, we propose a Depth Information Injection (DI2) framework that leverages the RGB-Depth modality for policy fine-tuning, while relying solely on RGB images for robust and efficient deployment. Concretely, we introduce the Depth Completion Module (DCM) to extract the spatial prior knowledge related to depth information and generate virtual depth information from RGB inputs to aid policy deployment. Further, we propose the Depth-Aware Codebook (DAC) to eliminate noise and reduce the cumulative error from the depth prediction. In the inference phase, this framework employs RGB inputs and accurately predicted depth data to generate the manipulation action. We conduct experiments on simulated LIBERO environments and real-world scenarios, and the experiment results prove that our method could effectively enhance the pre-trained RGB-based policy with 3D perception ability for robotic manipulation. The website is released at https://gewu-lab.github.io/DepthHelps-IROS2024.
Xincheng Pang, Wenke Xia, Zhigang Wang 0002, Bin Zhao 0001, Di Hu 0001, Dong Wang 0028, Xuelong Li 0001
IROS2
2023 TikTalk: A Video-Based Dialogue Dataset for Multi-Modal Chitchat in Real World
abstract
To facilitate the research on intelligent and human-like chatbots with multi-modal context, we introduce a new video-based multi-modal dialogue dataset, called TikTalk. We collect 38K videos from a popular video-sharing platform, along with 367K conversations posted by users beneath them. Users engage in spontaneous conversations based on their multi-modal experiences from watching videos, which helps recreate real-world chitchat context. Compared to previous multi-modal dialogue datasets, the richer context types in TikTalk lead to more diverse conversations, but also increase the difficulty in capturing human interests from intricate multi-modal information to generate personalized responses. Moreover, external knowledge is more frequently evoked in our dataset. These facts reveal new challenges for multi-modal dialogue models. We quantitatively demonstrate the characteristics of TikTalk, propose a video-based multi-modal chitchat task, and evaluate several dialogue baselines. Experimental results indicate that the models incorporating large language models (LLM) can generate more diverse responses, while the model utilizing knowledge graphs to introduce external knowledge performs the best overall. Furthermore, no existing model can solve all the above challenges well. There is still a large room for future improvements, even for LLM with visual extensions. Our dataset is available at https://ruc-aimind.github.io/projects/TikTalk/.
Hongpeng Lin, Ludan Ruan, Wenke Xia, Peiyu Liu 0002, Jingyuan Wen, Di Hu 0001, Ruihua Song, Wayne Xin Zhao, Qin Jin, Zhiwu Lu 0001
ACM Multimedia3