Demo Data from SIGIR 2026 / reviewers in the wild / expert
Songchun Zhang
dblp:337/9995
· DBLP profile ↗
4ranked-venue papers
4as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 51% Generative modeling · 41% Vision and language · 8% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.1 | 2 | 2025 | SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations · ICCV 2025 Pragmatist: Multiview Conditional Diffusion Models for High-Fidelity 3D Reconstruction from Unposed Sparse Views · AAAI 2025 |
Machine learning › Generative modeling
diffusion model |
1.1 | 2 | 2025 | SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations · ICCV 2025 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation · CVPR 2024 |
Machine learning › Generative modeling › diffusion model
conditional diffusion model |
0.9 | 1 | 2025 | Pragmatist: Multiview Conditional Diffusion Models for High-Fidelity 3D Reconstruction from Unposed Sparse Views · AAAI 2025 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.9 | 1 | 2025 | SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations · ICCV 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations · ICCV 2025 |
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | Pragmatist: Multiview Conditional Diffusion Models for High-Fidelity 3D Reconstruction from Unposed Sparse Views · AAAI 2025 |
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
sparse-view 3d reconstruction |
0.9 | 1 | 2025 | Pragmatist: Multiview Conditional Diffusion Models for High-Fidelity 3D Reconstruction from Unposed Sparse Views · AAAI 2025 |
Computer vision › 3D vision › 3d generation
3d scene generation |
0.8 | 1 | 2024 | 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation · CVPR 2024 |
Computer vision › 3D vision › 3d scene modeling › scene representation
3d scene representation |
0.8 | 1 | 2024 | 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation · CVPR 2024 |
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation |
0.8 | 1 | 2024 | 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation · CVPR 2024 |
Computer vision › Vision and language › 3d vision and language
text-to-3d scene generation |
0.8 | 1 | 2024 | 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation · CVPR 2024 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.3 | 1 | 2025 | SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations · ICCV 2025 |
Computer vision › 3D vision
3d scene reconstruction |
0.3 | 1 | 2025 | SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited Observations · ICCV 2025 |
Machine learning › Generative modeling › diffusion model › diffusion prior
2d diffusion prior |
0.2 | 1 | 2024 | 3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
pose estimation · 1.7large reconstruction model · 1.7diffusion model · 1.7video diffusion model · 0.9monocular depth prior · 0.9epipolar attention · 0.9tri-plane NeRF · 0.8image warping and inpainting · 0.8generative refinement network · 0.82d diffusion prior · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Pragmatist: Multiview Conditional Diffusion Models for High-Fidelity 3D Reconstruction from Unposed Sparse ViewsabstractInferring 3D structures from sparse, unposed observations is challenging due to its unconstrained nature. Recent methods propose to predict implicit representations directly from unposed inputs in a data-driven manner, achieving promising results. However, these methods do not utilize geometric priors and cannot hallucinate the appearance of unseen regions, thus making it challenging to reconstruct fine geometric and textural details. To tackle this challenge, our key idea is to reformulate this ill-posed problem as conditional novel view synthesis, aiming to generate complete observations from limited input views to facilitate reconstruction. With complete observations, the poses of the input views can be easily recovered and further used to optimize the reconstructed object. To this end, we propose a novel pipeline, Pragmatist. First, we generate a complete observation of the object via a multiview conditional diffusion model. Then, we use a feed-forward large reconstruction model to obtain the reconstructed mesh. To further improve the reconstruction quality, we recover the poses of input views by inverting the obtained 3D representations and further optimize the texture using detailed input views. Unlike previous approaches, our pipeline improves reconstruction by efficiently leveraging unposed inputs and generative priors, circumventing the direct resolution of highly ill-posed problems. Extensive experiments show that our approach achieves promising performance in several benchmarks. Songchun Zhang, Chunhui Zhao 0001 |
AAAI | 1 |
| 2025 | SpatialCrafter: Unleashing the Imagination of Video Diffusion Models for Scene Reconstruction from Limited ObservationsabstractNovel view synthesis (NVS) boosts immersive experiences in computer vision and graphics. Existing techniques, though progressed, rely on dense multi-view observations, restricting their application. This work takes on the challenge of reconstructing photorealistic 3D scenes from sparse or single-view inputs. We introduce SpatialCrafter, a framework that leverages the rich knowledge in video diffusion models to generate plausible additional observations, thereby alleviating reconstruction ambiguity. Through a trainable camera encoder and an epipolar attention mechanism for explicit geometric constraints, we achieve precise camera control and 3D consistency, further reinforced by a unified scale estimation strategy to handle scale discrepancies across datasets. Furthermore, by integrating monocular depth priors with semantic features in the video latent space, our framework directly regresses 3D Gaussian primitives and efficiently processes long-sequence features using a hybrid network structure. Extensive experiments show our method enhances sparse view reconstruction and restores the realistic appearance of 3D scenes. Songchun Zhang, Huiyao Xu, Sitong Guo, Zhongwei Xie, Hujun Bao, Weiwei Xu 0003, Changqing Zou |
ICCV | 1 |
| 2024 | 3D-SceneDreamer: Text-Driven 3D-Consistent Scene GenerationabstractText-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly at-tributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However, these methods heavily rely on the out-puts of existing models, leading to error accumulation in geometry and appearance that prevent the models from being used in various scenarios (e.g., outdoor and unreal sce-narios). To address this limitation, we generatively refine the newly generated local views by querying and aggregating global 3D information, and then progressively generate the 3D scene. Specifically, we employ a tri-plane features-based NeRF as a unified representation of the 3D scene to constrain global 3D consistency, and propose a generative refinement network to synthesize new contents with higher quality by exploiting the natural image prior from 2D dif-fusion model as well as the global 3D information of the current scene. Our extensive experiments demonstrate that, in comparison to previous methods, our approach supports wide variety of scene generation and arbitrary camera tra-jectories with improved visual quality and 3D consistency. Songchun Zhang, Quan Zheng 0004, Rui Ma 0011, Wei Hua 0002, Hujun Bao, Weiwei Xu 0003, Changqing Zou |
CVPR | 1 |
| 2024 | Cross-Video Contextual Knowledge Exploration and Exploitation for Ambiguity Reduction in Weakly Supervised Temporal Action LocalizationabstractWeakly supervised temporal action localization (WSTAL) aims to localize actions in untrimmed videos using video-level labels. Despite recent advances, existing approaches mainly follow alocalization-by-classificationpipeline, generally processing each segment individually, thereby exploiting only limited contextual information. As a result, the model will lack a comprehensive understanding (e.g. appearance and temporal structure) of various action patterns, leading to ambiguity in classification learning and temporal localization. Our work addresses this from a novel perspective, by exploring and exploiting the cross-video contextual knowledge within the dataset to recover the dataset-level semantic structure of action instances via weak labels only, thereby indirectly improving the holistic understanding of fine-grained action patterns and alleviating the aforementioned ambiguities. Specifically, an end-to-end framework is proposed, including aRobust Memory-Guided Contrastive Learning(RMGCL) module and aGlobal Knowledge Summarization and Aggregation(GKSA) module. First, the RMGCL module explores the contrast and consistency of cross-video action features, assisting in learning more structured and compact embedding space, thus reducing ambiguity in classification learning. Further, the GKSA module is used to efficiently summarize and propagate the cross-video representative action knowledge in a learnable manner to promote holistic action patterns understanding, which in turn allows the generation of high-confidence pseudo-labels for self-learning, thus alleviating ambiguity in temporal localization. Extensive experiments on THUMOS14, ActivityNet1.3, and FineAction demonstrate that our method outperforms the state-of-the-art methods, and can be easily plugged into other WSTAL methods. Songchun Zhang, Chunhui Zhao 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |