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Malek Mechergui

dblp:339/6731 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 46% Trustworthy machine learning · 30% Reinforcement learning · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
goal alignment
0.812024
Goal Alignment: Re-analyzing Value Alignment Problems Using Human-Aware AI · AAAI 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › robot task planning
human-aware planning
0.812024
Goal Alignment: Re-analyzing Value Alignment Problems Using Human-Aware AI · AAAI 2024
Machine learning › Trustworthy machine learning
interpretability
0.812024
Goal Alignment: Re-analyzing Value Alignment Problems Using Human-Aware AI · AAAI 2024
Machine learning › Reinforcement learning › reward design
reward misspecification
0.812024
Expectation Alignment: Handling Reward Misspecification in the Presence of Expectation Mismatch · NeurIPS 2024
Machine learning › Trustworthy machine learning
AI safety
0.212024
Expectation Alignment: Handling Reward Misspecification in the Presence of Expectation Mismatch · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

theory of mind · 0.8linear programming · 0.8interactive algorithm · 0.8human-aware planning · 0.8
YearPublicationVenuePosition
2024 Goal Alignment: Re-analyzing Value Alignment Problems Using Human-Aware AI
abstract
While the question of misspecified objectives has gotten much attention in recent years, most works in this area primarily focus on the challenges related to the complexity of the objective specification mechanism (for example, the use of reward functions). However, the complexity of the objective specification mechanism is just one of many reasons why the user may have misspecified their objective. A foundational cause for misspecification that is being overlooked by these works is the inherent asymmetry in human expectations about the agent's behavior and the behavior generated by the agent for the specified objective. To address this, we propose a novel formulation for the objective misspecification problem that builds on the human-aware planning literature, which was originally introduced to support explanation and explicable behavioral generation. Additionally, we propose a first-of-its-kind interactive algorithm that is capable of using information generated under incorrect beliefs about the agent to determine the true underlying goal of the user.
Malek Mechergui, Sarath Sreedharan
AAAI1
2024 Expectation Alignment: Handling Reward Misspecification in the Presence of Expectation Mismatch
abstract
Detecting and handling misspecified objectives, such as reward functions, has been widely recognized as one of the central challenges within the domain of Artificial Intelligence (AI) safety research. However, even with the recognition of the importance of this problem, we are unaware of any works that attempt to provide a clear definition for what constitutes (a) misspecified objectives and (b) successfully resolving such misspecifications. In this work, we use the theory of mind, i.e., the human user's beliefs about the AI agent, as a basis to develop a formal explanatory framework, called Expectation Alignment (EAL), to understand the objective misspecification and its causes. Our EAL framework not only acts as an explanatory framework for existing works but also provides us with concrete insights into the limitations of existing methods to handle reward misspecification and novel solution strategies. We use these insights to propose a new interactive algorithm that uses the specified reward to infer potential user expectations about the system behavior. We show how one can efficiently implement this algorithm by mapping the inference problem into linear programs. We evaluate our method on a set of standard Markov Decision Process (MDP) benchmarks.
Malek Mechergui, Sarath Sreedharan
NeurIPS1