Demo Data from SIGIR 2026 / reviewers in the wild / expert
Ruchi Panchanadikar
dblp:339/6989
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2026
0000-0001-6552-6239ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 4 first-author · 7 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Collaborative and social computing · 50% Human-AI interaction · 15% Games and playful interaction · 12% | |
| Network and information security
1 paper |
Usable security · 100% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › digital well-being
adolescent online safety |
1.0 | 1 | 2026 | Beyond Age-Based Restrictions: Rethinking Children's Online Safety Through Comparing Parent-Child Perspectives of Risks in User-Generated Content Games · CHI 2026 |
Games and playful interaction
game development |
1.0 | 1 | 2026 | A Potential Teammate?: Understanding How Indie Game Developers Approach Generative AI's Involvement in Their Small-Scale Creative Teamwork · CHI 2026 |
Collaborative and social computing › online harassment
harassment mitigation |
0.9 | 1 | 2025 | "Comforting and Small Like a House Cat, Big and Intimidating Like a Bodyguard": How Women Perceive and Envision AI Companions as a New Harassment Mitigation Approach in Social VR · CHI 2025 |
Collaborative and social computing › social media
live streaming |
0.9 | 1 | 2025 | "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR · CHI 2025 |
Collaborative and social computing › collaborative virtual environments
social virtual reality |
0.9 | 1 | 2025 | "Comforting and Small Like a House Cat, Big and Intimidating Like a Bodyguard": How Women Perceive and Envision AI Companions as a New Harassment Mitigation Approach in Social VR · CHI 2025 |
Immersive interaction
virtual reality |
0.9 | 1 | 2025 | "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR · CHI 2025 |
Usable security
online safety |
0.3 | 1 | 2026 | Beyond Age-Based Restrictions: Rethinking Children's Online Safety Through Comparing Parent-Child Perspectives of Risks in User-Generated Content Games · CHI 2026 |
Human-AI interaction › conversational agents
AI companion |
0.3 | 1 | 2025 | "Comforting and Small Like a House Cat, Big and Intimidating Like a Bodyguard": How Women Perceive and Envision AI Companions as a New Harassment Mitigation Approach in Social VR · CHI 2025 |
Collaborative and social computing › social media › live streaming
streamer-audience interaction |
0.3 | 1 | 2025 | "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
parent-child perspectives · 2.0comparative study · 2.0interview study · 1.0qualitative study · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | A Potential Teammate?: Understanding How Indie Game Developers Approach Generative AI's Involvement in Their Small-Scale Creative Teamwork
Ruchi Panchanadikar, Guo Freeman |
CHI | 1 |
| 2026 | Beyond Age-Based Restrictions: Rethinking Children's Online Safety Through Comparing Parent-Child Perspectives of Risks in User-Generated Content Games
Ruchi Panchanadikar, Keyan Guo, Amelia L. Hall, Hongxin Hu, Nishant Vishwamitra, Guo Freeman |
CHI | 1 |
| 2025 | Can Generative AI Create Accessible Websites?
Ruchi Panchanadikar, Mitali Shrikant Bhosekar, Emma Dixon |
ASSETS | 1 |
| 2025 | "Comforting and Small Like a House Cat, Big and Intimidating Like a Bodyguard": How Women Perceive and Envision AI Companions as a New Harassment Mitigation Approach in Social VR
Guo Freeman, Kelsea Schulenberg, Lingyuan Li, Ruchi Panchanadikar, Nathan J. McNeese |
CHI | 4 |
| 2025 | "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR
Guo Freeman, Ruchi Panchanadikar |
CHI | 3 |
| 2024 | "I'm a Solo Developer but AI is My New Ill-Informed Co-Worker": Envisioning and Designing Generative AI to Support Indie Game DevelopmentabstractIndie game developers are often defined as game developers who are typically not employed by or affiliated with tech giants or large gaming companies/publishers. Although people may decide to "go indie" for various purposes, indie game development has become a crucial part of the global gaming culture. However, this community is now facing unprecedented tensions as generative AI technologies are shifting how games can be designed, produced, and experienced. Through a qualitative analysis of 3,091 online posts and comments from subreddits and Facebook groups for indie game developers, we offer an in-depth investigation of how indie game developers perceive and envision the multifaceted role of generative AI in their creative practices. Our empirical investigation reveals that generative AI both promotes and harms indie game developers' endeavors to innovate the traditional game production model, which further influences the nature and workflow of creativity in game development. We also propose three principles for designing future generative AI technologies to improve indie developers' work while mitigating potential risks, harm, and negative impacts of AI. We hope that this study can help design and develop future generative AI technologies to foster and sustain more democratic and inclusive practices in game development rather than replacing human creators. Ruchi Panchanadikar, Guo Freeman |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2023 | Unmasking Nationality Bias: A Study of Human Perception of Nationalities in AI-Generated ArticlesabstractWe investigate the potential for nationality biases in natural language processing (NLP) models using human evaluation methods. Biased NLP models can perpetuate stereotypes and lead to algorithmic discrimination, posing a significant challenge to the fairness and justice of AI systems. Our study employs a two-step mixed-methods approach that includes both quantitative and qualitative analysis to identify and understand the impact of nationality bias in a text generation model. Through our human-centered quantitative analysis, we measure the extent of nationality bias in articles generated by AI sources. We then conduct open-ended interviews with participants, performing qualitative coding and thematic analysis to understand the implications of these biases on human readers. Our findings reveal that biased NLP models tend to replicate and amplify existing societal biases, which can translate to harm if used in a sociotechnical setting. The qualitative analysis from our interviews offers insights into the experience readers have when encountering such articles, highlighting the potential to shift a reader’s perception of a country. These findings emphasize the critical role of public perception in shaping AI’s impact on society and the need to correct biases in AI systems. Pranav Venkit, Sanjana Gautam, Ruchi Panchanadikar, Ting-Hao 'Kenneth' Huang, Shomir Wilson |
AIES | 3 |
| 2023 | Nationality Bias in Text GenerationabstractPranav Narayanan Venkit, Sanjana Gautam, Ruchi Panchanadikar, Ting-Hao Huang, Shomir Wilson. Proceedings of the 17th Conference of the European Chapter of the Association for Computational Linguistics. 2023. Pranav Venkit, Sanjana Gautam, Ruchi Panchanadikar, Ting-Hao 'Kenneth' Huang, Shomir Wilson |
EACL | 3 |