Demo Data from SIGIR 2026 / reviewers in the wild / expert
David McAllister
dblp:339/7452
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 78% Efficient and distributed learning · 22% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.6 | 2 | 2025 | Decentralized Diffusion Models · CVPR 2025 Rethinking Score Distillation as a Bridge Between Image Distributions · NeurIPS 2024 |
Machine learning › Efficient and distributed learning
distributed training |
0.9 | 1 | 2025 | Decentralized Diffusion Models · CVPR 2025 |
Machine learning › Generative modeling › diffusion model
score distillation sampling |
0.8 | 1 | 2024 | Rethinking Score Distillation as a Bridge Between Image Distributions · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation |
0.8 | 1 | 2024 | Rethinking Score Distillation as a Bridge Between Image Distributions · NeurIPS 2024 |
Visual content generation and editing
image-to-image translation |
0.2 | 1 | 2024 | Rethinking Score Distillation as a Bridge Between Image Distributions · NeurIPS 2024 |
Visual content generation and editing › image-to-image translation
text-driven image translation |
0.2 | 1 | 2024 | Rethinking Score Distillation as a Bridge Between Image Distributions · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
lightweight router · 1.7expert ensemble · 1.7score distillation sampling · 1.5optimal transport · 1.5diffusion model · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Decentralized Diffusion ModelsabstractLarge-scale AI model training divides work across thousands of GPUs, then synchronizes gradients across them at each step. This incurs a significant network burden that only centralized, monolithic clusters can support, driving up infrastructure costs and straining power systems. We propose Decentralized Diffusion Models, a scalable framework for distributing diffusion model training across independent clusters or datacenters by eliminating the dependence on a centralized, high-bandwidth networking fabric. Our method trains a set of expert diffusion models over partitions of the dataset, each in full isolation from one another. At inference time, the experts ensemble through a lightweight router. We show that the ensemble collectively optimizes the same objective as a single model trained over the whole dataset. This means we can divide the training burden among a number of “compute islands,” lowering infrastructure costs and improving resilience to localized GPU failures. Decentralized diffusion models empower researchers to take advantage of smaller, more cost-effective and more readily available compute like on-demand GPU nodes rather than central integrated systems. We conduct extensive experiments on ImageNet and LAION Aesthetics, showing that decentralized diffusion models FLOP-for-FLOP outperform standard diffusion models. We finally scale our approach to 24 billion parameters, demonstrating that high-quality diffusion models can now be trained with just eight individual GPU nodes in less than a week. David McAllister, Matthew Tancik, Jiaming Song, Angjoo Kanazawa |
CVPR | 1 |
| 2024 | Rethinking Score Distillation as a Bridge Between Image DistributionsabstractScore distillation sampling (SDS) has proven to be an important tool, enabling the use of large-scale diffusion priors for tasks operating in data-poor domains. Unfortunately, SDS has a number of characteristic artifacts that limit its utility in general-purpose applications. In this paper, we make progress toward understanding the behavior of SDS and its variants by viewing them as solving an optimal-cost transport path from some current source distribution to a target distribution. Under this new interpretation, we argue that these methods' characteristic artifacts are caused by (1) linear approximation of the optimal path and (2) poor estimates of the source distribution.
We show that by calibrating the text conditioning of the source distribution, we can produce high-quality generation and translation results with little extra overhead. Our method can be easily applied across many domains, matching or beating the performance of specialized methods. We demonstrate its utility in text-to-2D, text-to-3D, translating paintings to real images, optical illusion generation, and 3D sketch-to-real. We compare our method to existing approaches for score distillation sampling and show that it can produce high-frequency details with realistic colors. David McAllister, Songwei Ge, Jia-Bin Huang 0001, David Jacobs 0001, Alexei A. Efros, Aleksander Holynski, Angjoo Kanazawa |
NeurIPS | 1 |
| 2024 | Ray Tracing Animated Displaced Micro-MeshesabstractAbstract We present a new method that allows efficient ray tracing of virtually artefact‐free animated displaced micro‐meshes (DMMs) [MMT23] and preserves their low memory footprint and low BVH build and update cost. DMMs allow for compact representation of micro‐triangle geometry through hierarchical encoding of displacements. Displacements are computed with respect to a coarse base mesh and are used to displace new vertices introduced during 1 : 4 subdivision of the base mesh. Applying non‐rigid transformation to the base mesh can result in silhouette and normal artefacts (see Figure 1) during animation. We propose an approach which prevents these artefacts by interpolating transformation matrices before applying them to the DMM representation. Our interpolation‐based algorithm does not change DMM data structures and it allows for efficient bounding of animated micro‐triangle geometry which is essential for fast tessellation‐free ray tracing of animated DMMs. Holger Grün, Carsten Benthin, Andrew Kensler, Joshua Barczak, David McAllister |
Comput. Graph. Forum | 5 |